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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Old Gang
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:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: Nice one, sir! ![]()
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To each his own |
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#2 |
Lieutenant
![]() Join Date: Oct 2007
Location: Sisak, Croatia
Posts: 265
Downloads: 119
Uploads: 0
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Those mods will be excellent addons for SH3 reality!
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#3 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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Aircraft carrying wasserbomben.
![]() 3000lb wasserbomben. ![]() Yep, adding your name to list of modders that must die! ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#4 | |
Stowaway
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#5 |
Eternal Patrol
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Remember that the Mk X depth charge was considered something of a failure, since for all the added explosive tests showed that the kill radius was expanded from 25 feet to.....30 feet.
Also there was a great realistic depth charge mod a couple of years ago that reduced the kill radius from 25 meters to a more realistic 8 meters. It also had an optional six-foot-per-second sink rate that you could change out for late-war use, but the maker at that time couldn't make it upgrade automatically. Hopefully you can.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Didn't I read that the GWX boys gave all aircraft meant for ASW bombs becuase a bug in the game causes planes to not drop depth charges?
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#7 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 482
Uploads: 0
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Do not understand...... air depth charge in the sh3 they have one big
bugs. they work precisely in order that bombs. make fire only in 5 measure depth!! the difference from the bombs in the sh3 are that the planes him they only throw when the U-boot they is Submerged ![]() ![]() ![]() |
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#8 | |||
Stowaway
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xristoskaiti, I've modded both the bombs and the depth charges. Bombs now explode on contact with the water or about a meter below. The depth charges are set to go off between 15 and 20 meters . . . which they now reliably do. Quote:
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#9 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
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Yes, you did; however, the GWX technomages subsequently fixed that problem, and so GWX aircraft use depth charges. Pablo
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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#10 | |
Stowaway
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And the Mark 9, ummm . . . looks like a Mark 9, too. ![]() |
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#11 | |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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![]() Blimey. I'm a dead Kaleun w/ 40-odd hands lost altogether after this mod gets out, that's for sure ![]() |
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#12 | |
Swabbie
![]() Join Date: Mar 2008
Posts: 5
Downloads: 0
Uploads: 0
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I say nothing. Hey Albrecht looks like your next post is your 1k, unless it maxes at 999.
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So, let go, just jump in Oh well, what you waiting for? [Website] - Currently down for refit ![]() ![]() ![]() |
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#13 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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hehe! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#14 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 482
Uploads: 0
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VERY BIG STATEMENT ............
I have been careful that with small change of file AI SENSORS the planes can see also Submerged u-boots.you can be worked with this important trait????? with such change will become very realistic the game :hmm: |
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#15 |
Stowaway
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This is the initial release of the aircraft ASW mod. Not a lot got changed, and the changes themselves aren't drastic. But (hopefully!) this'll make encountering aircraft when you're on the surface a bit, umm . . . fun?
![]() http://hosted.filefront.com/vonHesse/ AvH_Aircraft_ASW_v1.zip |
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