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Old 03-06-08, 05:48 PM   #1
Philipp_Thomsen
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Quote:
Originally Posted by Albrecht Von Hesse

(which is not the same as GWX-approved).

:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:


Nice one, sir! (both mod and joke)
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Old 03-06-08, 05:57 PM   #2
yamato9
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Those mods will be excellent addons for SH3 reality!

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Old 03-06-08, 06:04 PM   #3
Graf Paper
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Aircraft carrying wasserbomben.
3000lb wasserbomben.

Yep, adding your name to list of modders that must die!
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Old 03-06-08, 06:47 PM   #4
Albrecht Von Hesse
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Quote:
Originally Posted by Graf Paper
Aircraft carrying wasserbomben.
3000lb wasserbomben.

Yep, adding your name to list of modders that must die!
Actually, #s 2 and 3 (the Mark 9 and Mark X) are carried by destroyers and escorts, not aircraft. I'd hate to think of an airplane lining me up to drop a 3,000 pound 'gift' on my head!
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Old 03-06-08, 09:21 PM   #5
Sailor Steve
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Remember that the Mk X depth charge was considered something of a failure, since for all the added explosive tests showed that the kill radius was expanded from 25 feet to.....30 feet.

Also there was a great realistic depth charge mod a couple of years ago that reduced the kill radius from 25 meters to a more realistic 8 meters. It also had an optional six-foot-per-second sink rate that you could change out for late-war use, but the maker at that time couldn't make it upgrade automatically. Hopefully you can.
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Old 03-06-08, 11:15 PM   #6
P_Funk
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Didn't I read that the GWX boys gave all aircraft meant for ASW bombs becuase a bug in the game causes planes to not drop depth charges?
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Old 03-06-08, 11:37 PM   #7
xristoskaiti
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Do not understand...... air depth charge in the sh3 they have one big
bugs. they work precisely in order that bombs. make fire only in 5
measure depth!! the difference from the bombs in the sh3 are that the
planes him they only throw when the U-boot they is Submerged
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Old 03-07-08, 08:04 AM   #8
Albrecht Von Hesse
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Quote:
Originally Posted by P_Funk
Didn't I read that the GWX boys gave all aircraft meant for ASW bombs becuase a bug in the game causes planes to not drop depth charges?
Quote:
Originally Posted by xristoskaiti
Do not understand...... air depth charge in the sh3 they have one big bugs. they work precisely in order that bombs. make fire only in 5
measure depth!! the difference from the bombs in the sh3 are that the
planes him they only throw when the U-boot they is Submerged
P_Funk, I'd read that, too. But I've tested this for more than 20 hours in different configurations and scenarios, and I've yet to encounter a situation where the depth charges weren't dropped.

xristoskaiti, I've modded both the bombs and the depth charges. Bombs now explode on contact with the water or about a meter below. The depth charges are set to go off between 15 and 20 meters . . . which they now reliably do.

Quote:
Originally Posted by Sailor Steve
Remember that the Mk X depth charge was considered something of a failure, since for all the added explosive tests showed that the kill radius was expanded from 25 feet to.....30 feet.
SS, do you have a reference for that, that I can access? I've tried looking up historical info on that (like I have for all three) to get accurate info on size, date of service, which ships carried it, etc, but so far I've only found sketchy info. Any help on historical references and information will be appreciated!
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Old 03-07-08, 06:43 PM   #9
Pablo
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Quote:
Originally Posted by P_Funk
Didn't I read that the GWX boys gave all aircraft meant for ASW bombs becuase a bug in the game causes planes to not drop depth charges?
Hi!

Yes, you did; however, the GWX technomages subsequently fixed that problem, and so GWX aircraft use depth charges.

Pablo
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Old 03-14-08, 11:00 AM   #10
Albrecht Von Hesse
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Quote:
Originally Posted by Sailor Steve
Remember that the Mk X depth charge was considered something of a failure, since for all the added explosive tests showed that the kill radius was expanded from 25 feet to.....30 feet.

Also there was a great realistic depth charge mod a couple of years ago that reduced the kill radius from 25 meters to a more realistic 8 meters. It also had an optional six-foot-per-second sink rate that you could change out for late-war use, but the maker at that time couldn't make it upgrade automatically. Hopefully you can.
All the depth charges automatically upgrade; the US upgrades to the Mark 9 in June 1943, while the British upgrade to the Mark VII heavy in September 1942.

And the Mark 9, ummm . . . looks like a Mark 9, too.
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Old 03-14-08, 11:19 AM   #11
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Quote:
I hate myself. :rotfl:


Blimey.

I'm a dead Kaleun w/ 40-odd hands lost altogether after this mod gets out, that's for sure S! m8, that's one rockin' piece of work you're doing there...
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Old 03-15-08, 12:47 AM   #12
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Quote:
Originally Posted by Albrecht Von Hesse
And the Mark 9, ummm . . . looks like a Mark 9, too.
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Hey Albrecht looks like your next post is your 1k, unless it maxes at 999.
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Old 03-08-08, 06:38 PM   #13
Myxale
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Quote:
Originally Posted by Graf Paper
Aircraft carrying wasserbomben.
3000lb wasserbomben.

Yep, adding your name to list of modders that must die!
:rotfl:

hehe!
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Old 03-09-08, 01:39 AM   #14
xristoskaiti
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VERY BIG STATEMENT ............


I have been careful that with small change of file AI SENSORS the
planes can see also Submerged u-boots.you can be worked with this
important trait????? with such change will become very realistic the game :hmm:
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Old 03-09-08, 10:08 PM   #15
Albrecht Von Hesse
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Default aircraft ASW release

This is the initial release of the aircraft ASW mod. Not a lot got changed, and the changes themselves aren't drastic. But (hopefully!) this'll make encountering aircraft when you're on the surface a bit, umm . . . fun?

http://hosted.filefront.com/vonHesse/
AvH_Aircraft_ASW_v1.zip
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