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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#13 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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I'm still getting used to the crew management of this game, too. In my previous patrol, when I click battale stations, the AA guns would be manned but not the deck gun. It never seemed like I had enough people. There was no people in the damage control, either. This annoyed me, so next time in port I recruited more crew to fill the damage control, deck gun, and AA gun slots. Was that a good idea? I notice they don't cycle through the watches.
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