SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-05-08, 11:43 AM   #6
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by Dr.Sid
Anyway I have never successfully used nixie and I'm not even trying any more. Getting away or simply running works.
Smoking them before they can shoot works even better.
Assuming the .ini settings allow detonations on the towed decoy:

1. Towed decoys are nominally effective in a tail chase situation.
2. Towed decoys are as effective as expendable decoys for breaking a lock by an acquired torpedo. Just as when using an expendable decoy, the evading ship must cause the torpedo sensor to sweep over the decoy. In the FFG, this is done by performing an S-turn. The difficulty is knowing when to perform the S-turn without the use of an active intercept sensor.

While I'm commenting though, I want to express agreement that the most effective evasion tactic for the FFG is dragging. You can beat a USET or 53-56K by dragging alone unless they were fired from something like 4nm (check the NE range chart for an exact figure). Against a UGST salvo, dragging will likely cause a spacing between the torpedoes in the salvo that might allow time for Nixie redeployment.
__________________
Molon Labe is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:43 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.