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#1 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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So using this would stop the annoying 'yo yo' that aircraft on a standard radial pattern (with no waypoints) do.
Also, just to clarify, once the aircraft terminates, the waypoint string will still recieve fresh aircraft from it's start point? |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Depends on the spawn rate, but yeah.
You can make a triangle section of a patrol pattern for one plane. Have it spawn every 4 hours and they'll fly out, make a turn, then another back, get to the end and disappear. The trick with planes is that you'll want them flying during the day and not at night. That means MANY different plane groups. Best would probablt be to make a little radial triangle, then have it come back home, and make a 2d loop out. Even a 3d if you think there should be a plane flying the pattern all day long. Have it repeat every 24 hours, starting at 5am or something like that. So the plane spawns at 5am, flys a pattern and comes home. Say it takes 6 hours. It makes a 2d loop before returning to near the start location at 5pm, where it depspawns. |
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#3 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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One more thing on that Tater, I saw the hourly interval box in the editor. It's how I got the idea for night plane control. Thing is, I didn't see a clock start time :hmm:
In the middle of a nice big library merger atm. Finally tidying up the multidude of works that have been sourced from all over the place ![]() I'll go have a look for the timestamp option. But yea, if that is there then it is going to make this layer so much more controlable. I'm starting to think doing a lot of this by hand is not such a bad idea. I realise you talked about this some time ago ![]() |
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