SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-04-08, 10:02 AM   #1
Keelbuster
Ace of the Deep
 
Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
Default

Two per target makes sense. You can straddle the ship's midline and thereby hedge your bet on its speed (if you're slow you turn it into a midship + stern hit, if you're fast you turn it into a midship + bow hit). Two hits almost always kills a ship. If it's bigger (like a BB, or an aircraft carrier) I'll give her three. If I'm really unsure of the speed of a BB (which sometimes happens because they go so fast) I'll give her four, spaced evenly along her. In the IX, two per target is great because it means 3 ships, almost certainly destroyed, per convoy raid. In convoys, it's not worth shooting one torp at a target because if it takes her days to sink, you have to hang around to make sure, and thus lose distance on the rest of the convoy. You want to inflict sudden destructive hits on all targets, and then start the overhauling maneuver. I don't really know what they did in real life , but I sort of imagine that having played the game for long enough on high realism, you'll basically end up behaving like a real Kaleun.
__________________
Keelbuster is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:44 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.