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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Navy Dude
![]() Join Date: Oct 2007
Location: Moskau, Rußland.
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On 16 kms - total sea blackout at night and at daytime total sea whiteout; pointers also missing on dials in control room.
First class in 8 kms mode. Probably this damned ATI Radeon HD 2600 pro AGP card that I bought several weeks ago is to blame: I have had endless graphics problems since installing that card and trying to find a driver for it. Wonderful mod. Pity I cannot get it to operate on 16kms visibility.
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"Die Lust der Zerstörung ist gleichzeitig eine schaffende Lust." (The lust for destruction is at the same time a creative lust.- Mikhail Bukhanin.) |
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#122 |
Grey Wolf
![]() Join Date: May 2007
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I have ATI1950XTX, god old "horsepwer" and I fell in love with 8km mod in a first minute...
Make sure if your previous card was nVidia that you have compleatly cleared all driver files... sometimes it even takes Windows reinstalation...
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#123 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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#124 | |||
Soundman
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dunno what AF is, and i have a Nvidia 8600gt 512mb....but didnt have it before and its much more than you can see on the screen becasue the reflections are showing with the moves of the waves, but only at night. Well these points look very much like stars ^^ (maybe because of the better waves that are included) Its like these waves on the horizon, but you cant see it (the stars) on daylight ^^.... :hmm: ![]() Last edited by Gezur(Arbeit); 03-02-08 at 05:24 PM. |
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#125 |
Old Gang
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The wake is not suposed to look that bright and that long... are you sure you're not using any mod that changes the wake? (or did it yourself)
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#126 | |
Soundman
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#127 | |
Maverick Modder
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![]() You mean partially cloudy, right? This is how its shaping up atm: ![]() ![]()
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#128 |
Grey Wolf
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#129 | |
Maverick Modder
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#130 |
Grey Wolf
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- OLC, your effort to lighten up the night skay is great
![]() ![]() ![]() - According to my "fishing memory", first light at 5-6 a.m. (-X angle under horizon) is simply never grey... It could be: blue tone (realistic) , violet (great) or finally, burning horizon... ![]() ![]() ![]() If there are game-engine limits... We can't expect miracles... But, if you can reach perfection, it would be great ![]() ![]() ![]() ![]() ![]()
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#131 |
Maverick Modder
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Adriacto, I'm confused.
![]() I thought it was the colour of the clouds you said you'd like changed, but there are no clouds in any of those photos... Anyway, location make a big difference. First light where you live may look like that, but where I live (Britain) it looks exactly the same pale blue colour as you see in SH3.
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#132 |
Navy Dude
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If you could see the eastern horizon (the Pennine Hills) where I used to live in England, it was going to rain: if you couldn't see the hills, it was raining. As far as I am aware, the proximity of the North Atlantic was responsible for his seemingly endless rain and gloom.
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"Die Lust der Zerstörung ist gleichzeitig eine schaffende Lust." (The lust for destruction is at the same time a creative lust.- Mikhail Bukhanin.) |
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#133 |
Grey Wolf
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OLC, that is correct...
![]() I was testing within Giblartar single mission, so it was artificialy grey "end of night"... We can't make entrance to Mediterranian - out of North sea, NewFoundand...etc. Anyway, I am deeply convinced that "one drop of blue" would make it look much better... just one drop. Simply, maritime environment in game - seeks slightly blue tone.
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#134 | |
Ace of the Deep
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#135 | ||
Maverick Modder
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Adriacto, I've changed some of the twilight colours quite a bit. I'm not sure if its what you wanted as I'm still not sure what it is you wanted
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