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Old 03-02-08, 02:16 PM   #121
moscowexile
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On 16 kms - total sea blackout at night and at daytime total sea whiteout; pointers also missing on dials in control room.

First class in 8 kms mode.

Probably this damned ATI Radeon HD 2600 pro AGP card that I bought several weeks ago is to blame: I have had endless graphics problems since installing that card and trying to find a driver for it.

Wonderful mod. Pity I cannot get it to operate on 16kms visibility.
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Old 03-02-08, 03:26 PM   #122
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I have ATI1950XTX, god old "horsepwer" and I fell in love with 8km mod in a first minute...
Make sure if your previous card was nVidia that you have compleatly cleared all driver files... sometimes it even takes Windows reinstalation...
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Old 03-02-08, 05:04 PM   #123
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Quote:
Originally Posted by Gezur(Arbeit)
Stars shining on the sea....looks unreal ^^
That's not supposed to be stars reflecting. In fact those white spots aren't supposed to be there at all :hmm: looks like there's a graphical glitch there Gezur. What are you AA and AF settings?

Quote:
Originally Posted by Gezur(Arbeit)
Isnt this is a bit too dark?
Yes. I've brightened it a bit. The beta will be released in a few days.
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Old 03-02-08, 05:13 PM   #124
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Gezur(Arbeit)
Stars shining on the sea....looks unreal ^^
That's not supposed to be stars reflecting. In fact those white spots aren't supposed to be there at all :hmm: looks like there's a graphical glitch there Gezur. What are you AA and AF settings?

Quote:
Originally Posted by Gezur(Arbeit)
Isnt this is a bit too dark?
Yes. I've brightened it a bit. The beta will be released in a few days.
Antialiasing is when the pixels are not that sharp right? its full...

dunno what AF is, and i have a Nvidia 8600gt 512mb....but didnt have it before and its much more than you can see on the screen becasue the reflections are showing with the moves of the waves, but only at night. Well these points look very much like stars ^^ (maybe because of the better waves that are included)


Its like these waves on the horizon, but you cant see it (the stars) on daylight ^^.... :hmm:


Last edited by Gezur(Arbeit); 03-02-08 at 05:24 PM.
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Old 03-02-08, 05:36 PM   #125
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The wake is not suposed to look that bright and that long... are you sure you're not using any mod that changes the wake? (or did it yourself)
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Old 03-02-08, 05:37 PM   #126
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Quote:
Originally Posted by Philipp_Thomsen
The wake is not suposed to look that bright and that long... are you sure you're not using any mod that changes the wake? (or did it yourself)
nope it was that way everytime since i play sh3
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Old 03-03-08, 01:38 AM   #127
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Quote:
Originally Posted by Adriatico
Maestro, any plans on cloudy night ?


You mean partially cloudy, right? This is how its shaping up atm:



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Old 03-03-08, 03:26 AM   #128
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Old 03-03-08, 03:40 AM   #129
onelifecrisis
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Quote:
Originally Posted by Gezur(Arbeit)
dunno what AF is
Anisotropic Filtering. It should be in your graphics card settings somewhere, and in SH3 it will improve/fix the look of both textures and reflections on distant waves.
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Old 03-03-08, 11:52 AM   #130
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- OLC, your effort to lighten up the night skay is great

- According to my "fishing memory", first light at 5-6 a.m. (-X angle under horizon) is simply never grey...

It could be: blue tone (realistic) , violet (great) or finally, burning horizon...







If there are game-engine limits... We can't expect miracles...

But, if you can reach perfection, it would be great







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Old 03-04-08, 12:53 AM   #131
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Adriacto, I'm confused.

I thought it was the colour of the clouds you said you'd like changed, but there are no clouds in any of those photos...

Anyway, location make a big difference. First light where you live may look like that, but where I live (Britain) it looks exactly the same pale blue colour as you see in SH3.
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Old 03-04-08, 03:26 AM   #132
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If you could see the eastern horizon (the Pennine Hills) where I used to live in England, it was going to rain: if you couldn't see the hills, it was raining. As far as I am aware, the proximity of the North Atlantic was responsible for his seemingly endless rain and gloom.
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Old 03-04-08, 03:51 AM   #133
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OLC, that is correct...

I was testing within Giblartar single mission, so it was artificialy grey "end of night"...

We can't make entrance to Mediterranian - out of North sea, NewFoundand...etc.

Anyway, I am deeply convinced that "one drop of blue" would make it look much better... just one drop.

Simply, maritime environment in game - seeks slightly blue tone.
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Old 03-04-08, 06:41 AM   #134
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Quote:
Originally Posted by onelifecrisis
  • The moon in the 16km version is twice as big as it should be.
Does this make the moon larger or smaller than the one in 2.0, or more or less the same size.
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Old 03-04-08, 07:04 AM   #135
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Adriacto, I've changed some of the twilight colours quite a bit. I'm not sure if its what you wanted as I'm still not sure what it is you wanted but they look better to me. I'll post screenshots at some point.

Quote:
Originally Posted by 3Jane
Quote:
Originally Posted by onelifecrisis
  • The moon in the 16km version is twice as big as it should be.
Does this make the moon larger or smaller than the one in 2.0, or more or less the same size.
The OLC 16km Env moon is smaller than the GWX 16km moon yet still larger than my intended moon size. Double-checking this is on my to-do list.
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