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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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So in that case, I could make multiple say, air layers. All running at the same time in one campaign?
Also, the function 'Delete on Last Waypoint'. I want to use waypoints from a fixed airfield. At some point the waypoint link will terminate in a final waypoint. If my 'Delete on Last Waypoint' is set to true. Will this cease all aircraft activity in relation to that waypoint link after the first run? As you can see, I got no idea what this feature does, but I do know that it will be important to my next project. |
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