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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What time period would you like the Cold War Mod to encompass? | |||
Early Cold War: 1947 to the early 1960s |
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148 | 14.18% |
Mid Cold War: 1960s to 1980s |
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195 | 18.68% |
Late Cold War: 1980's to 1991 |
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147 | 14.08% |
I want the whole thing! 1947 to 1991 |
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554 | 53.07% |
Voters: 1044. You may not vote on this poll |
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#1 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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YEET!!!!
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"Some ships are designed to sink… others require our assistance." ![]() |
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#2 |
Bosun
![]() Join Date: Oct 2006
Posts: 66
Downloads: 15
Uploads: 0
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Wow, this is impressive.(Bump! Bump!) I don't actually have SHIV but I may look into getting it just for this... not to mention I LOVE modding :-). Btw, ive heard from other posts that geom's dont work when put into a .dat file for the game to use, if thats the case then how do these models work?
Also, Ive collected a large number of sound files from various sources and freeware(I keep the ones I got from freeware seperate). Im not sure if it would be totally legal to give the mod project sounds from other games, but I do have some nice modern/cold war sounds: A very nice propeller sound effect for a nuclear submarine, diesel submarine and a surface ship(modern), and nice ping emit and return sound effects. They all sound great, at least to MY ears :p. You can PM if your interested, I'd love to contribute to this mod in one way or another.(Did I mention I also enjoy modelling w/ gmax?) |
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#3 |
Planesman
![]() Join Date: May 2007
Location: united kingdom
Posts: 182
Downloads: 89
Uploads: 0
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I think the cold war subs mod would be the doggys
![]() if the (Le Redoutable v 1.0a From Dagon) comes avalable to download. or ya can email me the link to download it or sompthing please let me know i have been begging for a cold war sub like the (le redoutable). If you need my email pm please or still pm me for eny updates ro sompthing to do with the (le redoutable).i would be thank full for the help all ![]() ![]() ![]() ![]() ![]() ![]()
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U-168 Arctic wolf ..- | | | | | .- .-. -.-. - .. -.-. | .-- --- .-.. ..-. | --- -. | - .... . | .--. .-. --- .-- .-.. http://www.scoutnet.nl/~inter/morse/morseform.html Commander Of The Vladimir Lenin Akula-Typhoon Class Ballistic Missile Submarine |
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#4 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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Nice but do we have a donwload link??
Is there at least one sub finished and working? I see the screenshots but I can not find abny donwloadable sub on either forums!
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"Memento Audere Semper"
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#5 | |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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#6 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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My questions revolve around the limits of the SH3 engine (despite the delicious screenies upthread):
Thermal Layers played a big part in post WWII Sub vs. Sub warfare. Can the layers be properly modeled, other than something like the rudimentary random "layer" subroutine in SH3 Commander? Sonar. I often use target motion analysis in my XXI-with the crude tools available it is kind of hard but usually my solution is reasonably close the target's actual course and speed (if it is manuevering of course that becomes harder). I dunno when subs received things like waterfall displays and Demon-like speed estimators, but can such things be modeled in SH3? Without the SDK such things may prove to be impossible to model. Just this layman's 2 cents... |
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#7 | |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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