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#11 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
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@miner1436... How did you manage to get all the geometry and texture chunks packed into an sh4 compatible .dat? I know that it was possible to use Pack3D to get *some* of the textures, etc in, but how did you handle the occlusion maps? :hmm:
A number of us tried this some months ago, and Skwasjer's been trying to get it into S3D... [EDIT] AH, I see You modded the Tambor files... Ok, you're taking the same route we looked at, modding an existing file. Well, hey, that's cool too! ![]()
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 Last edited by DeepIron; 03-03-08 at 05:47 PM. |
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