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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Loader
![]() Join Date: Jan 2002
Location: Dallas, Tejas!!
Posts: 87
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Not sure what the issue is with the O-scope. Can you see through the Attack Scope? Welcome to SubSim!!! ![]()
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"I wish to have no connection with any ship that does not sail fast. For I intend to go in harm's way." - Captain John Paul Jones, 16 November 1778, in a letter to le Ray de Chaumont. |
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#17 |
Watch
![]() Join Date: Feb 2008
Posts: 17
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Yep the attack scope is working perfectly fine, two ships sunk with it. The observation scope is there, what its looking at is just black, raising it up or down makes the sound, and it stops at the top and bottom, but it doesn't see anything. I was thinking mabye its something the particular sub im using doesn't have, or something unlocked later and the black is just a way of saying I dont have it yet, strange. I'll have to figure out this plane radar because they dont seem to get detected untill they're right on top of me, sometimes im lucky and it gets detected heading in a different direction to my sub, then other times its heading straight for it and theres no way to dive in time. Then once they seem to come I assume when they know my location, they arnt detected till they're right on top of me.
Oh and I have yet another question haha. The battery's, I decided to set them to limited so I could get used to not being able to be submerged all the time, but they seem to run down extremely fast. Is this normal? What are the concequences of it hitting 0? Because I have the C02 level set to limited aswell but that drains nowhere near as fast so it hasnt made a difference to me yet. |
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#18 |
Swabbie
![]() Join Date: Mar 2005
Posts: 9
Downloads: 65
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The O Scope is controlled by Insert/Delete, Pg up/Pg Down is purely for the attack scope.
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#19 | |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
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![]() GAMEPLAY IS EVERYTHING. This should be tattooed on every gamer; console, PC, or even handheld. Amen. |
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#20 | |
Beach Leaf
![]() Join Date: Apr 2007
Location: Seattle, WA
Posts: 287
Downloads: 11
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#21 |
Bosun
![]() Join Date: Jan 2007
Location: Toronto
Posts: 65
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first time out
I have been deep into GWX 2.0 and loving.
But today I ran SH4 for the first time and did the navigation test. Love the graphics, there are a few other things but I do not like the crew or torp. managment. Near the end there are the two Liberty ships and I put two torps into one of them the used the deck gun. How do you get the range to target I did it on the map, it's not like SH3 where you had the info a the attack center. Got a heck of a kick out of the damage model on the ships looking into them is great, love. But it is so frustrating without my ranging and torpedo control. Grant |
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#22 | |
Watch
![]() Join Date: Feb 2008
Posts: 17
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Just bought the U-Boat missions today ![]() Last edited by neon_black88; 03-02-08 at 01:44 AM. |
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#23 |
Loader
![]() Join Date: Jan 2002
Location: Dallas, Tejas!!
Posts: 87
Downloads: 0
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To answer your battery query... i usually run at 1-2kts and can go an entire evening and most of the following day without issue.
__________________
"I wish to have no connection with any ship that does not sail fast. For I intend to go in harm's way." - Captain John Paul Jones, 16 November 1778, in a letter to le Ray de Chaumont. |
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