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02-29-08, 05:44 PM | #31 |
A-ganger
Join Date: Feb 2008
Location: Kingdom of the Netherlands
Posts: 73
Downloads: 60
Uploads: 2
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crew bug
First I have to say that this add-on is a must have for a SH4 player and especially the new sub upgrade system is much better than the original one.
Besides the standard SH4 flaws, the only seriously annoying thing is the American voices on German subs But I simply use the SH3 + GWX2 voices as a temporary solution. But German crews sure are strange, apparently they're extremely good at holding their breath so looks like I have that crew bug as well, but it only happened for the first time near the end of my first mission, and I dind't save while submerged so I guess it just happens randomly.. |
02-29-08, 05:53 PM | #32 |
Seasoned Skipper
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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The transparant "bug" isnt a bug i think. Maybe a graphicsengine limitation just as the lights from the lighttowers shining through objects. I guess they would have fixed it if they could. The way to get rid of the transparent thing is to turn off volumetric fog.
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02-29-08, 06:07 PM | #33 |
Sonar Guy
Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
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Has anybody located where to alter torpedo depth and speed settings when playing the IXD2 in V1.5? I haven't! I hope the devs haven't forgotten this........
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Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
02-29-08, 06:12 PM | #34 | |
Helmsman
Join Date: Jul 2003
Location: Europe
Posts: 101
Downloads: 0
Uploads: 0
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Quote:
The bug is the result of an incorrect programming of the Z-order during the render process. I develop 3D entertainemnt applications for years and this is a typical beginner mistake in the use of pixel-shader with render engines. |
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02-29-08, 06:24 PM | #35 |
Eternal Patrol
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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I have saved plenty of times underwater with no problems.
But I let 'em get in the fecking boat first.:rotfl: :rotfl: :rotfl: |
02-29-08, 08:12 PM | #36 |
Swabbie
Join Date: Jul 2007
Posts: 5
Downloads: 38
Uploads: 0
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I think i may have encountered a bug, dunno why it happens but after a certain time under water teh CO2 levels just keep going up and dont refresh even after you surface, its really annoying because i can't make it back to base with the levels i have now.
Anyone else have this problem? |
02-29-08, 08:16 PM | #37 |
Navy Seal
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Another person reported this CO2 thing. I have not seen it yet.
I HAVE, however, seen compressed air spontaneously run out after ordering a crash dive. It only seems to happen when crash diving, normal dives don't affect it. However it charges back up when you surface. With that though, I have noticed a positive feature: it seems like compressed air is actually used by the boat while manuevering now instead of being a basically useless stat. And weird. Today I reloaded the save game from yesterday where my crew wasn't leaving the conning tower, and they now go in properly again when I dive. Go figure! |
02-29-08, 08:23 PM | #38 |
Swabbie
Join Date: Jul 2007
Posts: 5
Downloads: 38
Uploads: 0
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Well, i saved and loaded and it looks like that fixed the problem, might do some further testing...
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02-29-08, 08:32 PM | #39 | |
Silent Hunter
Join Date: Jul 2005
Location: Swansea
Posts: 3,902
Downloads: 203
Uploads: 0
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Quote:
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Well, here's another nice mess you've gotten me into. |
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02-29-08, 08:52 PM | #40 |
Eternal Patrol
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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One thing i have found in the last two patrols is there are a lack of escorts in the convoys, ive come across many small convoys with 5 or 6 ships and its been easy pickings - no escorts, one did have a small tug boat with a measly gun, no fear of getting depth chraged. Playing with everything enabled except external view and manual targetting. Its still 1943 and a piece of cake - 71000 tons after two patrols Of course i can't miss with auto targetting...
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02-29-08, 08:56 PM | #41 | |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Quote:
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ROW Sound Effects Contributor RFB Team Leader |
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02-29-08, 08:59 PM | #42 |
Silent Hunter
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Unfortunately, i have the crew-on-bridge-while-underwater-problem myself, and my first patrol ended in tears as my co2-levels went banzai while surfaced, and my men died.
Tried a new patrol now, and found that the crew leaves the bridge (and come back when I surface) if I DONT save the game and reload OR alt+tab. Finished an entire patrol from Penang and back with lots of lurking about looking for the Allies, and no problemos. (Besides my expensive Falke torpedo going boom approx 400 metres from my boat) PS: I still get the old stuttering if I let the game run on both cpu cores, but if I limit it to one, it runs like butter. The game looks awesome, runs great and that IXD2 is one beautiful 3D model. Hooray!
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03-01-08, 12:20 AM | #43 |
Navy Seal
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Another small thing I found - the engine sound positioning is backwards when in the interior of the boat. The sounds are coming from the fore of the boat when the engines are aft of the command room. The bow wake sound, conversely, is coming from the aft.
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03-01-08, 01:10 AM | #44 | |
Seaman
Join Date: Feb 2007
Posts: 40
Downloads: 25
Uploads: 0
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03-01-08, 01:38 AM | #45 |
Gunner
Join Date: Jul 2007
Location: quincy, ma
Posts: 100
Downloads: 8
Uploads: 0
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Radar bug??
I too have noticed the watch crew enjoying a swim down in the deep depths but I also noticed the radar automatically turn on after you have shut it off. Really don't want to give my position up that easilly. Also it comes on after you surface.
I think its possible the radar turns on from high seas or bad weather. It would seem logical if it does turn on immediately when you surface. Has anyone else notice this. I have noticed it during time compression and at normal time-compression.
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Kapitan Clauus on a 5 day shakedown patrol. New crew, new Kapitan waiting for results. Using GWX 3.0 |
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