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Old 02-28-08, 04:55 PM   #1
Raptor1
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It could be a hardware-specific problem, my humble Pentium D 3.0GHz/Radeon X1600 512mb/1G DDR runs it fine, with only occasional slowdowns at bad weather
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Old 02-28-08, 05:31 PM   #2
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just found out it was old creative drivers i was using, =updated.

i test sh4 with fraps running to make small vids..

fairly smooth frames again, i would say its a little choppy here and there..still

Click here to watch SH4--UBOAT-ADDON
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Old 02-28-08, 05:47 PM   #3
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Performance is better than SH4 1.4, loadtimes are way faster.
Only GFX bug i have are the watchmen on deck missing their eyes, rest of the crew has eyes. Im using the official forceware 169.25 and i have tried several newer betas with no luck.
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Old 02-28-08, 06:09 PM   #4
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One question before I buy: What sort of protection does the expansion use? My SH4 uses Securom and needs the disc in the drive. But since the expansion is sold online, is there some online verification that requires you to be online when playing? Because that's something that I could not do. Or does it need the SH4 disc? It would be nice if you could let me know.
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Old 02-28-08, 06:10 PM   #5
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Quote:
Originally Posted by Private-Cowboy
One question before I buy: What sort of protection does the expansion use? My SH4 uses Securom and needs the disc in the drive.
You obviously are playing with an un-patched version of the game, because the disc hasn't been needed to play the game since 1.3
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Old 02-28-08, 06:37 PM   #6
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Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Private-Cowboy
One question before I buy: What sort of protection does the expansion use? My SH4 uses Securom and needs the disc in the drive.
You obviously are playing with an un-patched version of the game, because the disc hasn't been needed to play the game since 1.3
To be perfectly honest, the last time I played my SH4 was with version 1.2 - I really appreciate this step even more on my laptop because it allows me to swap the drive for a second battery. So its not needed for the 1.5 that is the expension either?
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Old 02-28-08, 08:37 PM   #7
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No, i cant see why.
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Old 02-28-08, 09:36 PM   #8
LukeFF
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Quote:
Originally Posted by Private-Cowboy
So its not needed for the 1.5 that is the expension either?
No, it's not.
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Old 03-02-08, 12:33 PM   #9
jazman
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Quote:
Originally Posted by Private-Cowboy
One question before I buy: What sort of protection does the expansion use? My SH4 uses Securom and needs the disc in the drive. But since the expansion is sold online, is there some online verification that requires you to be online when playing? Because that's something that I could not do. Or does it need the SH4 disc? It would be nice if you could let me know.
This is for the downloaded version. Online activation is required. Also, there is now a SecuROM directory in my "Documents and Settings\UserName\Application Data" which has an update date as of my last time playing. No disc needed, though. No SecuROM service installed, either. Registry has a SecuROM entry (not in services, but in software).
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Old 03-02-08, 01:02 PM   #10
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1944 U-Boat Campaign

I must have a nuclear-powered sub; started in Batavia, am now patrolling off Brisbane, and still have 100% fuel.
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Old 03-02-08, 01:05 PM   #11
Raptor1
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Are you sure you didn't accidentally click off the Limited Fuel thing?
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Old 02-28-08, 06:31 PM   #12
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Quote:
Originally Posted by Ragtag
Performance is better than SH4 1.4, loadtimes are way faster.
Only GFX bug i have are the watchmen on deck missing their eyes, rest of the crew has eyes. Im using the official forceware 169.25 and i have tried several newer betas with no luck.
I've had the eyes problem since 1.4. I just ignore it, it's no problem as my watch crew can spot ships without them as they are trained in the ways of the jedi and they simply use the fource.

Seriousley tho, not noticed any loss of frame rate infact the game runs a lot smoother on my rig than 1.4 did, especially around ports. Overall I am quite happy with it, the USN could have used some attention. More equipment for the subs eg. FM sonar, better detailed models but I can live with it. Worth the £9.99 I spent for it.
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Old 07-14-08, 09:36 AM   #13
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Quote:
Originally Posted by Ragtag
Performance is better than SH4 1.4, loadtimes are way faster.
Only GFX bug i have are the watchmen on deck missing their eyes, rest of the crew has eyes. Im using the official forceware 169.25 and i have tried several newer betas with no luck.
The watch crew isn't really missing their eyes. Those guys are zombies. And sadly enough, put there on purpose by the devs. Inside joke maybe?
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Old 07-28-08, 03:09 PM   #14
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can't find it just now but someone on this thread said the submerged/surface bugs are related,
I agree, has to be (from where i'm sitting)

watch crew staying on bridge while submerged and staying inside when surfaced would be just annoying but the bugs have consequenses (or more likely are consequenses of some bigger bug)

watch on bridge while submerged also means: silent running not possible, external torpedoes being loaded
watch not coming up also means: CO2 building up without possible refresh, so the crew die
(although the diesels do work, and the radio too i think, visual contacts also seem to be spotted but that needs confirmation)

it's almost as if the game doesn't accurately recognise which way is up. Never saw that in 1.4, all i ever had there was the crew going belowdecks when the boat hit a bit of a wave in a storm. is this bug a result of the dev team trying to fix the crew? don't remember it being a problem in SH3, the boys would stay on the bridge in bad weather (sometimes being submerged for a couple seconds, yes, but only going below when the boat was actually ordered to dive. And they went down as soon as the order was given. maybe that helps?

both issues are fixed when reloading a save game. but saving and reloading games often SEEMS to introduce the bug more frequently.

also: blowing gales inside the control room at 200 feet depth are back, had it just now after doing some taskswitching while in a storm

and: radio/grammophone not thought through. both are disabled by silent running but if they were playing when going to silent, they keep playing and you can't access them when in silent running (minor thing, just secure silent running for 2 seconds to turn off the gramophone)
bigger issue: same with radio while submerged. radio disabled when submerged but it keeps playing if it was on, and you can't turn it off while submerged

my observations, hope they are any help at all
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Last edited by Bosje; 07-28-08 at 03:32 PM.
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