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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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It could be a hardware-specific problem, my humble Pentium D 3.0GHz/Radeon X1600 512mb/1G DDR runs it fine, with only occasional slowdowns at bad weather
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#2 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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just found out it was old creative drivers i was using, =updated.
i test sh4 with fraps running to make small vids.. fairly smooth frames again, i would say its a little choppy here and there..still Click here to watch SH4--UBOAT-ADDON ![]()
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#3 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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Performance is better than SH4 1.4, loadtimes are way faster.
Only GFX bug i have are the watchmen on deck missing their eyes, rest of the crew has eyes. Im using the official forceware 169.25 and i have tried several newer betas with no luck.
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#4 |
Swabbie
![]() Join Date: Aug 2007
Posts: 9
Downloads: 1
Uploads: 0
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One question before I buy: What sort of protection does the expansion use? My SH4 uses Securom and needs the disc in the drive. But since the expansion is sold online, is there some online verification that requires you to be online when playing? Because that's something that I could not do. Or does it need the SH4 disc? It would be nice if you could let me know.
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#5 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#6 | ||
Swabbie
![]() Join Date: Aug 2007
Posts: 9
Downloads: 1
Uploads: 0
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#7 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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No, i cant see why.
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#8 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#9 | |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
Posts: 449
Downloads: 50
Uploads: 0
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#10 |
Watch
![]() Join Date: Jul 2007
Location: Near Loch Mich
Posts: 26
Downloads: 0
Uploads: 0
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1944 U-Boat Campaign
I must have a nuclear-powered sub; started in Batavia, am now patrolling off Brisbane, and still have 100% fuel. ![]()
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![]() ![]() ![]() Ensign, why is every third ping a knocking noise? |
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#11 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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Are you sure you didn't accidentally click off the Limited Fuel thing?
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Current Eastern Front status: Probable Victory |
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#12 | |
Watch Officer
![]() Join Date: Apr 2007
Location: York, England
Posts: 346
Downloads: 47
Uploads: 0
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![]() Seriousley tho, not noticed any loss of frame rate infact the game runs a lot smoother on my rig than 1.4 did, especially around ports. Overall I am quite happy with it, the USN could have used some attention. More equipment for the subs eg. FM sonar, better detailed models but I can live with it. Worth the £9.99 I spent for it.
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Johnny was a chemist's son, But Johnny is no more. What Johnny thought was H20 was H2SO4. |
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#13 | |
Navy Seal
![]() Join Date: May 2007
Location: On a mighty quest for the Stick of Truth
Posts: 5,963
Downloads: 52
Uploads: 0
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#14 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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can't find it just now but someone on this thread said the submerged/surface bugs are related,
I agree, has to be (from where i'm sitting) watch crew staying on bridge while submerged and staying inside when surfaced would be just annoying but the bugs have consequenses (or more likely are consequenses of some bigger bug) watch on bridge while submerged also means: silent running not possible, external torpedoes being loaded watch not coming up also means: CO2 building up without possible refresh, so the crew die (although the diesels do work, and the radio too i think, visual contacts also seem to be spotted but that needs confirmation) it's almost as if the game doesn't accurately recognise which way is up. Never saw that in 1.4, all i ever had there was the crew going belowdecks when the boat hit a bit of a wave in a storm. is this bug a result of the dev team trying to fix the crew? don't remember it being a problem in SH3, the boys would stay on the bridge in bad weather (sometimes being submerged for a couple seconds, yes, but only going below when the boat was actually ordered to dive. And they went down as soon as the order was given. maybe that helps? both issues are fixed when reloading a save game. but saving and reloading games often SEEMS to introduce the bug more frequently. also: blowing gales inside the control room at 200 feet depth are back, had it just now after doing some taskswitching while in a storm and: radio/grammophone not thought through. both are disabled by silent running but if they were playing when going to silent, they keep playing and you can't access them when in silent running (minor thing, just secure silent running for 2 seconds to turn off the gramophone) bigger issue: same with radio while submerged. radio disabled when submerged but it keeps playing if it was on, and you can't turn it off while submerged my observations, hope they are any help at all
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And when an 800-ton Uboat has you by the tits... you listen! Last edited by Bosje; 07-28-08 at 03:32 PM. |
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