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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Dear Mr. Peabody,
READ THE MANUAL! ![]() In a game you make mistakes and live to learn from them. In reality you make mistakes and end up with Davy Jones. ![]()
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#2 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Thx, fun read!
![]() Gl on your next engagement.
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#3 |
Ensign
![]() Join Date: Mar 2007
Posts: 228
Downloads: 3
Uploads: 0
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Heheh I think this is one place you can safely count on nobody to tell you to read the manual. That thing is garbage.
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#4 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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You seem to have a very good situational awareness of what was happening. Do you use the free camera to take a peek, or just use sonar and periscope?
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#5 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#6 |
Navy Seal
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Good job!
No, peabody, the easy modes are not "cheating modes" they are "learning modes." Use them with a clear conscience and turn off different helps as you feel comfortable. Imagine if we had to learn the game from scratch in 100% realism mode! We'd all quit.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#7 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
I have had several times with two or three merchants (I get a lot of merchant missions) in a line coming toward. If I only went by the info given by the sonarman's contact I would have missed the first ship. For example, he gives the bearing of the closest ship. How do I word this? If I draw a line on the map of their heading and positon myself perpendicular to that line. If ship one is going to be 1200 yds away when it is in firing positon and ship two is going to be 600 yds away in firing position (because they are stagered and not in a straight ling) then I would be getting the positon of the second ship given to me because using simple math (thank you Pythagoras) he is actually closer to me. He is farther away to port but closer in distance. So when I raise the periscope ship one has already passed. If I had bearing on all three ships I would know ship one is almost in position to take a couple torpedos home for lunch. Since I don't yet know how to use the sonar I have to rely on the sonarman for the bearing and "Up scope" when I feel it is time. And have found that doesn't work. So while I am trying to learn the sonar, I use the map, since (correct me if I'm wrong) those would be the bearings I would get in real life. Like Nisgeis comment I wouldn't get the super accurate distance. Am I correct that I can only get actual distance by pinging. The hydophones (is that the proper term) would be able to tell closing or going away but not actual distance, due to the level of the sound? And I certainly don't want to go pinging away at Destroyers! Merchants maybe. Anyway just being able to sneak in and get out undamaged and alive is an accomplishment for me. The rest will come later. My only other sim that I play is Falcon4, it is super real, but the big difference is the documentation is excellent. I counted it once and I think it was like 600+ pages and along with a forum similar but not as helpful as this one, I could jump in and do full realistic right away. I think UBI dropped the ball on this one. without the forum I would never be able to even think about ever playing realistic. Again, I can't say it enough, Thank you all not only for the help but the encouragement. I'll get there someday, then I am going to write my own missions. Of course now that the "Add-on" is out I hope the supporters of the Pacific fleet don't all disappear. I think I will go play with the sonar for a while now, I have a great mission saved in the Solomans, like on person commented it was like shooting fish in a barrel. In about a 250 mile section from the refit station to the area when they enter the "corridor" I sank 61 merchants and tankers, that's when I got a little bored and went after the task force at the beginning of this thread. A great place to practice sonar and see if I can figure out what it is telling me. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 02-29-08 at 12:11 PM. |
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#8 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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![]() Quote:
There would normally be two guys manning the sonar stack, one would sweep around see what was happening to make sure there were no surprise visitors during an attack and the second would be handed off contacts to track. It would be really nice if the sonar man was a bit more helpful, if the game had two and one announced changes in the general ships, like, warship speeding up bearing blah blah blah, instead of just being able to track one target. It would also help if the sonar man could track a specific target and not just the nearest merchant of warship, which is limitting. I would really like to try to build a mental image of what was happening above, using only what the sonar guy said, but alas that's not possible. |
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