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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
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The final goal is to do this
http://www.german-navy.de/kriegsmari...z23/index.html or at least get close to. modified Hull shape front and rear end second gun on station Berta changed for a heavy AAA (plus security protection) a twenty milimeter on the bow and between the two last big guns. small boats placements changed center gun stations are two twenties and two 37er AAA getting rid of the two twenty mm cannons that are standing on the bow of the ship, just below the second cannon http://www.german-navy.de/kriegsmari...23/image1.html the way is long - and i will have to learn what a node is (sort of a gunstation wghere i can put a Cannon, an AAA or a Wabo ?) and a LOT more. I ordered two books on the subject yesterday, but the main work is on the PC. ![]() go Kriegsmarine GO:rotfl: ..... and if i am not dead till then, i might have to re-map or reinsert new textures (or what you call that) to paint it properly. JESUS!
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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