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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 | |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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![]() Quote:
![]() [Unit] ClassName=Airfield 3DModelFileName=data/Land/LAB_LargeAirBaseGB/LAB_LargeAirBaseGB UnitType=406 MaxSpeed=0.000000 MinSpeed=0.000000 Length=1 Width=1 [AirGroup 1] StartDate=19380101 EndDate=19430931 Squadron1Class=A6M2Zero Squadron1No=4 Squadron2Class=B5N2Kate Squadron2No=1 Squadron3Class=G4MBetty Squadron3No=1 [AirGroup 2] StartDate=19431001 EndDate=19451231 Squadron1Class=A6M2Zero Squadron1No=4 Squadron2Class=G4MBetty Squadron2No=1 Squadron3Class=Q1W1 Squadron3No=3 Above, you will see a typical airbase. You will also see it has two airgroups. One arrives later than the other. If I did NOT use the 'evolve' feature in the editor, then started a campaign (using the above airbase) in 1943/08/01, then progressed to 1944/01/01, would my second airgroup appear in the game? |
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