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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: May 2007
Posts: 629
Downloads: 39
Uploads: 0
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RSRD is a must have. The first time I used it, I thought I had screwed up the installation because I couldn't find anything to sink for a couple of weeks. It sure makes the game alot of fun when you find that task force.
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#2 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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"it puts cute little circles around enemy units on your nav map to tell you exactly how far they can detect."
That can be turned off. -Pv- |
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#3 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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The stock campaign was also flawed to the point of unrealistic mission parameters. Remember prior to 1.4 the stock game was full of bugs and assorted furry animals. In fact I was about to use SH4 as a frisbee with my dog until I stumbled across SubSim and the mods.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#4 |
Navy Seal
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No question I would be most disoriented without Trigger Maru, RSRD and ROW. They are a lot more than just the frosting on the cake. Our modders are great!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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