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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Weps
![]() Join Date: Apr 2005
Posts: 359
Downloads: 46
Uploads: 0
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#92 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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yeah, please say we get german voices?
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#93 |
Watch Officer
![]() Join Date: May 2007
Posts: 339
Downloads: 1
Uploads: 0
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Can sum1 plz post a video of the add-on?
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I only need one torpedo. ![]() |
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#94 |
Medic
![]() Join Date: Mar 2005
Location: .be
Posts: 168
Downloads: 47
Uploads: 0
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Sorry, I didn't play around with the options much, but by default... the sounds were in english as well. (crash dive, etc...)
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Saw blub blubb... |
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#95 | |
Navy Seal
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In all fairness, it would be a perfectly reasonable thing to do. SHIII control room models had great detail and I honestly never saw much of a change in terms of detail in SHIV - save for the normal maps and post-processing. ...can it be the 28th yet? ![]() |
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#96 |
Medic
![]() Join Date: Mar 2005
Location: .be
Posts: 168
Downloads: 47
Uploads: 0
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I played no more than a couple of hours, mainly starting new campaigns (de & us) trying out the new equipment screen, I also 'purchassed' a superhero sonarman but didn't have the chance to use him yet. I don't intend to play it seriously untill it's TM-ised. I just figured i'd get my hands on it while I was in the shop.
As far as I can tell, the graphics engine has been optimised, it runs so much smoother (in 3d environments) that I was able to turn volumetric fog & lights shafts back on and it's still very smooth. TC seems to have changed, I noticed it was locked at a certain threshold in certain conditions (*3k when passing near a convoy). It also looks like they have graphicaly retouched all the interfaces (again, hard to say as I was always running it modded). The new 'situation mini-icons' are a nice touch (how many time did I forget to stand down from battle stations and ended up like a sitting duck).
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Saw blub blubb... |
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