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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What time period would you like the Cold War Mod to encompass? | |||
Early Cold War: 1947 to the early 1960s |
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148 | 14.18% |
Mid Cold War: 1960s to 1980s |
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195 | 18.68% |
Late Cold War: 1980's to 1991 |
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147 | 14.08% |
I want the whole thing! 1947 to 1991 |
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554 | 53.07% |
Voters: 1044. You may not vote on this poll |
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#1 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Could you email a copy of that sub to me as you said you could on request ? my email is either fred.heller@swing.be (max 5 mb) or fred.heller@hotmail.com if larger in size.
For ur intel, we have a foxtrot class russian sub in zeebrugge, at the belgian coast, which is there on display. I've been in it twice, I should be able to get pictures for anyone who'd like to mod one of those. fred Quote:
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#2 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
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I am wondering if this great mod is successful,on further developments could be possible to implement controllable destroyers,FFGs,cruisers or Carriers? Or this is the result of my hot imagination?
The best would be that Ubi start the development of such addons,but what in the event they never do it? |
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#3 |
Sea Lord
![]() Join Date: Dec 2003
Posts: 1,898
Downloads: 0
Uploads: 0
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Oberons,mmm!!!!!!!!!!!!!
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#4 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
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Yeah!! Oberon class why not? Its an early 60s submarine perfectly adjustable into a project like this.
I think the oportunities are really a lot.An amazing cold age enviroment can be developed and introduced,with several types of platforms from 2 or 3 different navies,and if it goes well more complex units can be built. About the multiplayer,do you think some kind of dedicated server could be used in order to develop long term sea missions (days)? |
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#5 |
Lucky Jack
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Betcha couldn't guess that an Oberon would get my vote! ![]() |
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#6 |
Sea Lord
![]() Join Date: Dec 2003
Posts: 1,898
Downloads: 0
Uploads: 0
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Sneakies up North.That is what I have always wanted!!!!!!!!!!!!!
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#7 |
Medic
![]() Join Date: Dec 2006
Location: Pearl Harbor, Hawaii
Posts: 161
Downloads: 6
Uploads: 0
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Mixed feelings on yet another broke Cold War Sim. To be clear. Dangerous Waters, 688I, SEAWOLF attempts are nice games but as a sim goes they are lacking in accuracy and realism. They make decent games. To achieve a cold war goes hot situation you no longer have a sim byt a game (that is fine as it becomes more liberal in it's application and ability to 'interpet" the data regarding capabilities of Modern SSN combat - I especially love the comments by those who have never actually been involved in any "Cold War Action" weighing in on "it is boring". Those comments are based on ignorance and are totally inaccurate. I am dubious about ANY Cold War Submarine game because of the lack of data and necessity keeping it that way. Since this has been already written about in the past I will past what I wrote regarding 1946-49 time frame.
US Submarine development: The US (and UK) examined and did extensive testing on a few XXI boats as well as some of the Hydrogen Peroxide Walther designs attempting to adopt some of the technology for use. The Hydrogen Peroxide boats developed by all navies resulted in some form of casualty which resulted in at least heavy damage or loss of the boat itself. Essentially in this time frame the Guppy I conversions took place and in 47-48 the Guppy II conversions (and in 5 new boats while they were being built) of the Balao and Gato class boats. The German Balkon Sonar system was being tested (NATO/USSR) and in the 49 the first attempted Sub Vs Sub ASW exercise took place in the Greenland Norwegian Sea as well as the fringes of the Barents Sea. A new design of Sonar called the BQR-2 which later incorporated more BALKON technology would spin off the first ASW capable Sonar System called the BQR-4 with a reported range of 20k against a Snorkeling Submarine. The plan during this time was to attack and sink the enemy submarine on the Surface or Snorting. Submerged attack against a sub on the Batt was still not feasible due to limitations in the sonar systems. (BTW - this holds true somewhat today as well - a front line SS on the Batt is a real bitch to find under the right circumstance). Weapon technology showed some experimentation in improving homing torpedo seekers from both the captured stuff and what was already in place. We also see the first Radar Picket Subs and the design of a new SSK class which incorporates the larger array of the BQR-4 sonar system. Russia - same stuff with regards to XXI testing, though the Soviets suffered a setback when the German Carrier Graff Zeppelin was overloaded with captured materials (including tooling for some of the German equipment for advanced underwater designs) and subsequently capsized in the Baltic. The Soviets boats for this period included S/Shch ; K classes with the Whiskey Zulu and Quebec classes following in the early 50's. The Soviet Navy really was a coastal force with extremely limited capabilities - patrolling areas primarily in the Barents and Baltic Seas. They also were working on there version of the BALKON system which would be known in the west as Pike Jaw and Trout Cheek aka Feniks. Good luck on the new game endeavor - be pretty cool to see modern stuff or semi modern stuff in a SHIV game format.
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#8 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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I cant find any download links at all, can someone post a link to them?
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