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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What time period would you like the Cold War Mod to encompass? | |||
Early Cold War: 1947 to the early 1960s |
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148 | 14.18% |
Mid Cold War: 1960s to 1980s |
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195 | 18.68% |
Late Cold War: 1980's to 1991 |
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147 | 14.08% |
I want the whole thing! 1947 to 1991 |
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554 | 53.07% |
Voters: 1044. You may not vote on this poll |
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#61 |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
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What about how deep the subs can go is all that stuff still classified?
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#62 | |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
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#63 |
Machinist's Mate
![]() Join Date: Mar 2007
Location: Minnesota
Posts: 127
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I would also suggest an earlier time period, at least to start with. Perhaps, late in the Korean War, the US takes greater exception to the fact that Russian pilots are flying and fighting against American aircraft in the Korean theater. :hmm:
Naval exercises can often be harder than the real thing, but I wouldn't be satisfied unless something went BOOM (even if that something is my poor boat). |
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#64 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
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I agree that the timline should probably end around the late 50's/early 60's. As for not having "period craft" to shoot at, freighters and tankers didn't change a whole lot in a 15 year period after WWII. Plus, we would be hunting Soviet, North Korean, etc. vessels that would more than likely be left-overs from WWII. Japanese ships would now be allied/neutral and could be limited to the "modern composite" ships found in SH4 (since we sank all of the old ones).
If the modders are succesful at importing sub models into the game, then I don't see why 1950's era warships couldn't be added, too. I think this could be very realistic with a combination of historic and what-if scenarios molded into a campaign.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#65 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
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Do you think would be interesting into this mod the capability(option) to lower-raise anchor in order to stay fastened into some neutral or allied harbour,and conecting lines when docked at port ?
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#66 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
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Even Indiana Jones isn't fighting the Nazis anymore. I think it's time Silent Hunter moved on from the WWII arena for a while.
Someone could do a Poll for which decade this Project should be set in?
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#67 |
Watch
![]() Join Date: Jan 2008
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well the torpedoes shouldnt have much of an issue just adding the homing ability of the mk 27 to the different bodies and increasing range /warhead the only torp that i think would be too difficult to add on this platform would be the mk 48 /mk 48 ADCAP but then again i have been known to be mistaken from time to time ... also add in some initial nuc boat cruises and milestones etc ... the boomers i dont know how youd implement them but i do like the idea of the early cold war patrols mainly recon patrols but add some cold war gone hot scenarios there also but how would you model the advanced sonar systems for use in gatekeeping missions etc ?
well anyways ive proably said whats been said before so ill shut up for now |
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#68 | |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
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Being able to moor at a dock would just be eye candy, IMHO. Once I get home, I'm ready to award medals/promotions, rearm/refit, and head back out to sea. I think it would be cool to have some "patrols" where you get to try out a new weapon or piece of equipment before any other boat gets it. Maybe have some cat and mouse games with friendly DDs as part of the operation or target an old freighter with a newly acquired missile. The boats would also reflect incremental post-war mods like the aft torpedo room being converted into a classified radio intercept room, like on the USS Requin. GUPPY would be the most obvious one.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#69 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
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New submarine in Sukhoi forum - Los Angeles sub.
http://www.sukhoi.ru/forum/showthrea...16#post1082616 screens: http://www.sukhoi.ru/forum/attachmen...1&d=1203948490 http://www.sukhoi.ru/forum/attachmen...2&d=1203948490 |
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#70 |
Swabbie
![]() Join Date: Apr 2007
Location: New Hampshire
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I served on a fleet snorkel boat out of Pearl in the mid-fifties which completed three "simulated war patrols" while I was aboard. There is no question in my mind that such experiences could provide an operational basis for the extention of SHIV. For example: recon (locating and tracking shipping - naval and merchant, port monitoring while evading the hunters, remaining undetected in the midst of naval manuevers - theirs not ours, ECM missions, and others. I know these missions don't require you to sink ships, but the excitement, the tension, the danger was very real. Another area that could be addressed in mods for any time period could be the everyday challenges of going to sea in a sub - failure of crucial equipment, surviving a typhoon (the smoke boats had to ride them out on the surface), fire, flooding, etc. All of this while trying to remain undetected. No "fire one", but an adventure nonetheless!
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#71 |
Cold War Boomer
![]() Join Date: Jan 2002
Location: Walla Walla
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I served on the USS Salmon SS-573 from 63 to 65 ... as a young sonar tech.
We sank the entire first fleet including one oiler, to destroyer's and the USS Hornet with ASW gear protected by a fast attack. We did all of this in a war game of course, but we were playing a Russian diesel boat and we did quite well. The 50's and 60's were an exciting part of submarine history even though no shots were fired. Good luck on your development of a cold war add on/mod etc ... Don't forget to have scenerio's where we try to follow boats out of Pearl or Kamchakta (that's southern for Russian).
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#72 |
Sub Test Pilot
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50's to mid 60's best russian boats out where the whiskeys and some foxtrots, foxtrots started production 1958 best boat produced i like them alot, i can get you information on the russian side of things if you need it any vessel (submarine mainly) at the cold war period 1945 to present.
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#73 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
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Suggested reading: "Blind Man's Bluff" by Sontag and Drew has some excellent reporting of diesel boats and the early nukes used for Cold War ops.
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#74 |
Weps
![]() Join Date: Apr 2005
Posts: 359
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DeepIron,I couldn't agree more
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#75 | |
Sea Lord
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Location: Too far from the Pacific right now...
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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