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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Loader
![]() Join Date: Jan 2008
Posts: 88
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#2 |
Seaman
![]() Join Date: Oct 2004
Location: visual, aural and nasal
Posts: 37
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I use this technique in multiplayer matches - it is effective if you do it under appropriate conditions (engagement geometry and timing). BTW, I tend not to drive a Seawolf and the actual speeds are lower than 46 kts.
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