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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
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Thanks, but he also wants to know if it also works in SH3 too.
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#2 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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![]() Quote:
![]() But you must to unpack the textures and repack them if not remember bad. Last edited by Redwine; 02-23-08 at 02:55 PM. |
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#3 | ||
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
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![]() Quote:
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#4 | |||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Downloads: 10
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![]() Quote:
reflex_pac.tga Sky_pac.tga (unpacked textures) Into: C:\...\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Textures\TNormal\tex For SH 3: SkyColors_Arct.dat SkyColors_Atl.dat SkyColors_Med.dat (Packed Textures... you need to use SH3 Unpacker to unpack : cer_arctic.tga reflex_arctic.tga sky_atl1.tga reflex_atlantic.tga cer_medit.tga reflex_medit.tga Modify the top left corner only and repack them into the .dat file. Into: C:\...\Ubisoft\SilentHunterIII\data\Env |
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