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Old 02-21-08, 09:50 AM   #16
Reece
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Thanks Kpt. Lehmann, I had a few CTD's (which maybe something else) & a small ship that refused to sink no matter what I threw at it, went back hours later still there half submerged!
Ok just a quick update again on this problem hoping that someone may know what this is:
As I was saying once locked, the ship then appears on the map, what I have since noticed is that if I lower the scope all ships are replaced by the hydraphone lines, which is normal, except for the Fiji, it's still showing the ship icon though it very slowly fades out but is not replaced with the hydraphone lines, when raising the scope all ships appear again except the damn Fiji, unless ofcourse, I lock on to it!!
This is most frustrating, hopefully some kind soul will say "I know what that is!" .. well, here's hoping!!
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Old 02-21-08, 10:46 AM   #17
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What other ships are in the convoy\TF ?
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Old 02-21-08, 08:40 PM   #18
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Well it's dark but medium & large cargos, small freighters etc and I think 4 escorts, the front is a frigate, here is a shot of layout, you can see where the cruiser is supposed to be, yes I have the contacts & tails on, sometimes I play this way, depends on what I am working on!

This is after locking on the cruiser then lowering scope:

Hope this helps!
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Old 02-21-08, 08:55 PM   #19
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Quote:
Originally Posted by Reece
Well it's dark but medium & large cargos, small freighters etc and I think 4 escorts, the front is a frigate, here is a shot of layout, you can see where the cruiser is supposed to be, yes I have the contacts & tails on, sometimes I play this way, depends on what I am working on!

This is after locking on the cruiser then lowering scope:

Hope this helps!

jezzuuusss Reece...

I remember when i have made that Leer tga...

It was on the first month I joyned SSim !
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Old 02-22-08, 12:43 AM   #20
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It was you, I searched everywhere for the owner to get permission to use in my SSP mod, if you read the included readme I put a thanks to who ever & if discoverered & didn't want me to use to PM me & I would remove!
I'll formally ask you now ... May I use this leer in my SSP mods?
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Old 02-22-08, 12:51 AM   #21
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Now the status of this problem, I disabled a number of JSGME mods ran a test mission and all worked, I then went through puting them back a few at a time, it now works & all are back in! Must have been a corrupt file or something, the only thing is I get no contact lines till I use hydraphones manually and only if a contact is recognised! I think this is an old problem, mind you my test mission is in daylight with good visability, might be different at night.
Thanks All.
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Old 02-22-08, 03:20 AM   #22
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I was going to suggest that could be USS Eldridge... :rotfl:
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Old 02-22-08, 04:23 AM   #23
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Quote:
I was going to suggest that could be USS Eldridge... :rotfl:
I'll check for bodies embedded in the deck next time!
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Old 02-22-08, 06:57 AM   #24
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Quote:
Originally Posted by Reece
It was you, I searched everywhere for the owner to get permission to use in my SSP mod, if you read the included readme I put a thanks to who ever & if discoverered & didn't want me to use to PM me & I would remove!
I'll formally ask you now ... May I use this leer in my SSP mods?

As I have told you over the PM,

Bet ween you and me you don't need to ask any permision
just take it and use it mi Friend!
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