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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Feb 2008
Posts: 20
Downloads: 23
Uploads: 0
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I've only been playing a week, but the only times I have time compression issues like this is when I'm near high traffic areas. Once I clear out into the deep blue seas in the middle of nowhere it ceases to be a problem. It may be that your getting too many radio contacts - I think there is a mod around to limit the contacts you get to ones that are more reasonable, and ones that you can realistically approach in terms of distance. Sorry I cant be of much use.
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#2 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Just a thought, but if you go all the way there on 4096 and then engage a lot of ships (which puts a load on your video card) is it possible your card if overheading? Crusing the ocean doesn't put a big load on it, but if you add to that the harbor engagement, it might be enough to heat it up and then you go as fast as you can on the return trip so it doesn't get a chance to cool down enough. Just a thought? It may be something in the game but I can't help there.
Peabody |
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#3 | ||
Loader
![]() Join Date: Jan 2002
Location: Dallas, Tejas!!
Posts: 87
Downloads: 0
Uploads: 0
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Quote:
Someone would probably counter with, "Just don't enter the Tokyo harbor then," but I say, "What's the point of even playing if you can't run that kind of risk/reward and see what the dev's worked so hard on modelling?" Quote:
It has to be the number of entities loading into memory that I can actually contact (sonar, radar, visual) and they are not unloading when I leave the general area. Or maybe they couple with the contacts. Who knows. You'd think after this game being out a year, and all the old salts on this board, that I wouldn't be the only one noticing this....
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"I wish to have no connection with any ship that does not sail fast. For I intend to go in harm's way." - Captain John Paul Jones, 16 November 1778, in a letter to le Ray de Chaumont. |
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#4 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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Bad pathing on escorts when they are near coastlines is normal. You just have to live with it.
Use lower TC until you get far enough from contact areas that they drop off the map. Slowly work your way up to higher TC as your system responds well. -Pv- |
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#5 | |
Let's Sink Sumptin' !
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![]() ![]() --Mobilis in Mobili-- |
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