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Old 02-21-08, 10:16 AM   #1
bcarter3
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I've only been playing a week, but the only times I have time compression issues like this is when I'm near high traffic areas. Once I clear out into the deep blue seas in the middle of nowhere it ceases to be a problem. It may be that your getting too many radio contacts - I think there is a mod around to limit the contacts you get to ones that are more reasonable, and ones that you can realistically approach in terms of distance. Sorry I cant be of much use.
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Old 02-21-08, 11:00 AM   #2
peabody
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Just a thought, but if you go all the way there on 4096 and then engage a lot of ships (which puts a load on your video card) is it possible your card if overheading? Crusing the ocean doesn't put a big load on it, but if you add to that the harbor engagement, it might be enough to heat it up and then you go as fast as you can on the return trip so it doesn't get a chance to cool down enough. Just a thought? It may be something in the game but I can't help there.

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Old 02-21-08, 11:27 PM   #3
SuperCavitation
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Originally Posted by bcarter3
I've only been playing a week, but the only times I have time compression issues like this is when I'm near high traffic areas. Once I clear out into the deep blue seas in the middle of nowhere it ceases to be a problem.
I have the same thing happen if all I do is run the missions that are given me. But if I enter a high traffic area, like the harbor, the lag follows me on my return trip.

Someone would probably counter with, "Just don't enter the Tokyo harbor then," but I say, "What's the point of even playing if you can't run that kind of risk/reward and see what the dev's worked so hard on modelling?"

Quote:
Originally Posted by peabody
Just a thought, but if you go all the way there on 4096 and then engage a lot of ships (which puts a load on your video card) is it possible your card if overheading? Crusing the ocean doesn't put a big load on it, but if you add to that the harbor engagement, it might be enough to heat it up and then you go as fast as you can on the return trip so it doesn't get a chance to cool down enough. Just a thought? It may be something in the game but I can't help there.
I know that isn't the true cause for two reasons: I can cruise the Pac chasing missions without the problem cropping up, and I did have to exit the game and take a break (wife, kids) last night. The lag was still there later on when I reloaded.

It has to be the number of entities loading into memory that I can actually contact (sonar, radar, visual) and they are not unloading when I leave the general area. Or maybe they couple with the contacts. Who knows.

You'd think after this game being out a year, and all the old salts on this board, that I wouldn't be the only one noticing this....
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Old 02-21-08, 11:40 PM   #4
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Bad pathing on escorts when they are near coastlines is normal. You just have to live with it.

Use lower TC until you get far enough from contact areas that they drop off the map. Slowly work your way up to higher TC as your system responds well.
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Old 02-21-08, 11:43 PM   #5
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Quote:
More on the Tokyo harbor: I noticed a lot of burning ships in dock, ships that were standing dead still in the middle of the water, Subchasers that were moving *in reverse*, ships that would crash themselves into the land, and other weird things. There was even a convoy of 6-7 freighters that had apparently crashed into each other and about 1/3 of them were nose-up in the shallow water. It was sad. Is this normal?
Yeah...I've seen this too. Probably poor pathfinding by the AI which results in ships running aground and getting damaged. Storms will have the same effect. Just use your imagination and chalk the damage up to other subs, air raids or the occasional Halsey-sized typhoon.
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