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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,752
Downloads: 171
Uploads: 0
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This ship is definitely the NCL_Fiji, I don't come across capital ships often, maybe this is why!!
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Quote:
![]() And the Fiji class: ![]()
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Sub captains go down with their ship! Last edited by Reece; 02-21-08 at 08:24 AM. |
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#2 | |
GWX Project Director
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@ Reece No worries. Just reporting what I found that seem to suggest to the contrary is all. I'm a little puzzled about the usage of 1.03, but that's up to you of course. ![]() Problem is that we don't really have a support mechanism in place for 1.03 nowadays. Every ship in the stable has undergone a number of changes in GWX 2.0 and naturally our focus has shifted to the new/updated data. |
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,752
Downloads: 171
Uploads: 0
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Oh I'm just using 1.03 till the patch is released because of the bugs, no I'm not whinging, just being patient!!
![]() 1.03 has been very stable, this is the first problem but not sure what it is, maybe a once only glitch, but as I said I don't come across many capital ships to do a compare! I did try copying both the stock & GWX2 NCL_Fiji folder & contents (as JSGME) but both times the problem was the same! ![]()
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Sub captains go down with their ship! |
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#4 | |
GWX Project Director
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Most problem reports with 2.0 have stemmed from improper implimentation. (typically incomplete uninstalls followed by reinstallation of SH3+GWX, stock SH3 limitations that we haven't touched, Windows Vista implimentation matters, or mod conflicts) We went through similar phases with every release we've done. (Minus Windows Vista support matters.) String them together and it can certainly generate the impression that there is something deeper going on when there isn't. Apart from the armed trawler matter, virtually the entire 2.1 build is pretty much only adjustments/refinements. Apologies if I hijacked your thread. 2.0 really is the better of the two and is much easier for us to help you with if something needs tracking. |
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#5 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,752
Downloads: 171
Uploads: 0
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Thanks Kpt. Lehmann, I had a few CTD's (which maybe something else) & a small ship that refused to sink no matter what I threw at it, went back hours later still there half submerged!
Ok just a quick update again on this problem hoping that someone may know what this is: As I was saying once locked, the ship then appears on the map, what I have since noticed is that if I lower the scope all ships are replaced by the hydraphone lines, which is normal, except for the Fiji, it's still showing the ship icon though it very slowly fades out but is not replaced with the hydraphone lines, when raising the scope all ships appear again except the damn Fiji, unless ofcourse, I lock on to it!! ![]() This is most frustrating, hopefully some kind soul will say "I know what that is!" .. well, here's hoping!! ![]()
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Sub captains go down with their ship! |
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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What other ships are in the convoy\TF ?
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#7 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,752
Downloads: 171
Uploads: 0
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Well it's dark but medium & large cargos, small freighters etc and I think 4 escorts, the front is a frigate, here is a shot of layout, you can see where the cruiser is supposed to be, yes I have the contacts & tails on, sometimes I play this way, depends on what I am working on!
![]() ![]() This is after locking on the cruiser then lowering scope: ![]() Hope this helps!
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Sub captains go down with their ship! |
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