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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Jul 2007
Location: München
Posts: 71
Downloads: 3
Uploads: 0
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I know how you guys feel. I was chasing a lone cargo ship off the east coast of Britain on one of my first patrols right after the war started. It was dark, raining, windy, and foggy, so I was often up on the bridge to help the watch crew, but I wasn't up there all the time.
Then, I happened to be walking throught he command room, when I saw the Chief Engineer hovering tensely over the men manning the bow planes. That's odd. I asked the Watch Officer for a contact report, and he answered all non chalant, "Nearest contact bearing 003°, range 100 meters." He might as well have shouted "Iceberg, right ahead!" I rushed up to the bridge and order a turn just in time to avoid running into the C-2, big as a house. Without the element of surprise, my last two torpedos missed. If only I could've thrown that officer overboard... |
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#2 |
Sparky
![]() Join Date: Mar 2007
Posts: 158
Downloads: 0
Uploads: 0
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Speaking of realism?
![]() Rubini made a "Stay alert Crew-fix" mod, which was a lifesaver in GWX 1.03. If the blindness and dumbness of the crew hasn't been helped in v2, I'll go find that mod immidiatly. Thanks for the heads up ![]() I haven't observed that behaviour myself yet in GWX 2.0 though - only on first patrol to the States in 42 - but if I do, then... ![]()
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#3 |
Planesman
![]() Join Date: Oct 2007
Location: mississippi
Posts: 190
Downloads: 51
Uploads: 0
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I don't think Tommies Wo's are any better than ours lol....march 29th 1940 on our 4th mission heading to BE-61 passing thru BE22 at night in foul weather with poor visability.
'Ship spotted short range' i hear as a destroyer passes me within 500 meters in the opposite direction. I ordered the sub to dive and heard the starshell go off just as we were slipping under the waves. |
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