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Old 02-19-08, 02:08 PM   #1
A6Intruder
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Join Date: Aug 2006
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I like the stuff you make!! It completes the deep feeling. And day after day it souds and taste like a new supermod. I think thats the way this great mod should go.
Kind regards
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Old 02-19-08, 02:55 PM   #2
STEED
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Six S-Boot Skins from here.

http://www.subsim.com/radioroom/showpost.php?p=782432&postcount=1
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Old 02-19-08, 05:34 PM   #3
STEED
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Quote:
@Mikhayl


About the JSGME problem it's kinda weird, what happens when you install the S03 finland skin ?
I had once that kind of problem, installed a camera mod and it didn't work ingame, I think it's because I messed my mods files somehow, like deleting a mod when it's still enabled or stuff like that.
Better here I think.

For example after I tested one of the black skins I swap it back to your one without disengaging the mod and the result was the S-Boot still had the black skin also I did a SH3C roll back, strange.

As I said on my S-Boot skin thread if you disengage the mod via JSGME swap the skins over and reengage the mod via JSGME the swap is made with no problem.

Something else for you to look into Mikhayl.
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Old 02-19-08, 05:39 PM   #4
USS Sea Tiger
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Default found this vid on youtube

http://fr.youtube.com/watch?v=1Dkrrk...eature=related

about 1/3 way though,is a 100 klasse with a camo very unique, and I have not seen before.

lots of f-lighter video too, ( a fast barge with 4 or more 88's and quads)

some great video of all classes, including some torpedo crusiers in a camo pattern I have never seen before
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Old 02-19-08, 06:34 PM   #5
STEED
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All OK now not sure what it was.
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Old 02-20-08, 07:40 PM   #6
Madox58
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Slacker!!

:rotfl: :rotfl:
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Old 02-20-08, 07:54 PM   #7
Madox58
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The UV map stuff throws you at first.

Once you get the hang of it?
Piece of cake.
I think I have a vid that I used to learn.
I'll check and let you know.
there are also other UV programs that are a bit better to work with.

Now, quit fooling around and get serious!!!
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Old 02-21-08, 03:39 AM   #8
Boris
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Quote:
Originally Posted by Mikhayl
3D railings attempt :





It's better than the current 2D stuff but it's still rather crappy (some glitches on the poles)
I'm still too lazy to really learn 3dsmax stuff, I used parts of the model, copy-pasted-stretched-cut etc. The good thing is that this way there's no need for new UV mapping or whatever. The bad thing is that it's still low poly (6 sides for the poles and rope) and I did it a bit too dirty
It's time consuming but rather cool to work on so I'll try to replace the poles with cleaner ones and maybe add more detail to the ropes. Maybe some other little things if possible :hmm:
That actually looks pretty good!

Almost all pictures show the railings covered with a canvas though. Maybe you could do that?
... also, maybe it's a good idea to get the model lengthened before working on details?
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Old 02-19-08, 06:02 PM   #9
STEED
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Quote:
Originally Posted by Mikhayl
Quote:
Originally Posted by STEED
Something else for you to look into Mikhayl.
Mmh not really actually, because the optionnal Finland camo works the same way as your skins do, and when I disable it via JSGME the boat is back to the standard white paint scheme :hmm:
Well maybe it really has to do with the mod but then I really don't know what and how
EDIT

Change of plan I've do it now.
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Last edited by STEED; 02-19-08 at 06:17 PM.
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Old 02-21-08, 04:40 AM   #10
latemail
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Default [WIP] Prerelease of the SBoot-GUI for beta-testing

Morning SBoot-Kapitäne,

I currently don´t have the time for modding and testing .... so I post the beta-version of the SBoot-GUI for you ... pls use it (if you like it) and give me some feedback (layout, function, everthing)!!

There is one problem, I recognised yesterday during a short test-mission .... if you switch to salvo-mode, only tube ONE is selected ..... I already have an idea what is going wrong, but I have to look at it closly (next weekend)


- starting view (a little more downwards, cam-fix by Mikhayl)



- normal cockpit (access via left button at the bottom, see mousecursor)
- button "O" --> open selected tube (oeffnen)
- button "S" --> close selected tube (schliessen)



- using button "rudder - amidships"



- TDC cockpit (access via right button at the bottom)
- attack-disc button (see mousecursor)



DL - Link

DL - Link for english version of commands.cfg (keyboard layout to be placed in sh3/data/CFG/)

have fun and happy return

Latemail
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finished
OLC1.1.4/1.2.1-Sale-Kombimod for Stock (Thread)
OLC1.2.1-Sale-Kombimod for GWX 2.0 (Thread)
OLC1.2.3-Sale-Kombimod for GWX 2.0 (Thread)

working on
Modding-Tutorial for menu_1024_768.ini (Thread, presently only german)


Last edited by latemail; 02-22-08 at 06:42 AM.
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Old 02-21-08, 05:46 AM   #11
latemail
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Quote:
Originally Posted by Mikhayl
For the english users and everyone who uses english keyboard in SH3 settings the rudder amidship and open tube buttons won't work as it is, there's a simple way to fix it :

In SBoot_gui/data/cfg rename "commands_de.cfg" to "commands_en.cfg. You will probably lose some keyboard shortcuts but it's good enough for testing.

It takes a little while to get used to the centre panel but now everything you need to steer the boat and attack is at hand.

Thanks a bunch !

Sorry, I didn´t respect the language-dualism, I will fix the "commands_en.cfg" and then update the files on rapidshare .......


Update : DL - Link for english version of commands.cfg (keyboard layout to be placed in sh3/data/CFG/)
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finished
OLC1.1.4/1.2.1-Sale-Kombimod for Stock (Thread)
OLC1.2.1-Sale-Kombimod for GWX 2.0 (Thread)
OLC1.2.3-Sale-Kombimod for GWX 2.0 (Thread)

working on
Modding-Tutorial for menu_1024_768.ini (Thread, presently only german)


Last edited by latemail; 02-22-08 at 06:44 AM.
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