SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-15-08, 09:23 AM   #16
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Capt Jack Harkness
Can anybody out there rig up some more realistic cavitation? First off, the bubbles should really originate from one of the blade tips, not the hub. Second, cavitation should be a stream of bubbles, not a milky cloud. For excellent examples of what I'm talking about, check out the movies K-19: The Widowmaker and U-571.
U571 is one of the worst submarine movie ever...!!!
Check out the German Film Das Boot in english!
__________________
Xantrokoles is offline   Reply With Quote
Old 02-18-08, 02:11 AM   #17
Capt Jack Harkness
Samurai Navy
 
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
Default

Quote:
Originally Posted by Xantrokoles
Quote:
Originally Posted by Capt Jack Harkness
Can anybody out there rig up some more realistic cavitation? First off, the bubbles should really originate from one of the blade tips, not the hub. Second, cavitation should be a stream of bubbles, not a milky cloud. For excellent examples of what I'm talking about, check out the movies K-19: The Widowmaker and U-571.
U571 is one of the worst submarine movie ever...!!!
Check out the German Film Das Boot in english!
I totally agree; I never said it was a good movie, it just has visual effects far in advance of Das Boot... I mean seriously, the chief sounded three blasts on the dive alarm to submerge and two to surface!

Oh, and would it be in any way possible to integrate a system where the ship cavitates only when the sub is taking evasive action, and/or is near the surface, and/or is using a lot of power at low speed?

As far as I can remember, Sonalysts simulated all of this in Sub Command and Dangerous Waters; but then again, the SCS engine of theirs is far more capable of simulating all the intricacies of the submarine moving through the ocean than the SH engine, it just lacks in the visual department...
Capt Jack Harkness is offline   Reply With Quote
Old 02-18-08, 07:03 AM   #18
Paajtor
The Old Man
 
Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
Default

Quote:
Originally Posted by Capt Jack Harkness
Well, since a picture's worth a thousand words, here's some real cavitation for ya.









So to get realistic cavitation, we need to have really, really tiny bubbles generated really fast (maybe as low as 30 bubbles per second, but ideally 200+ per second) near the prop tips, hopefully synchronized with prop rotation.
If someone manages to get a 20mm-bullet smoketrail to emerge from each screwblade-tip, and make it work underwater, my gues is it would look the same.
__________________



Paajtor is offline   Reply With Quote
Old 02-18-08, 04:31 PM   #19
Capt Jack Harkness
Samurai Navy
 
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
Default

Now there's an idea... Anyone have a plan for how to get that one to work?
Capt Jack Harkness is offline   Reply With Quote
Old 02-18-08, 10:00 PM   #20
edjcox
Engineer
 
Join Date: Apr 2005
Location: Shang Gri La
Posts: 219
Downloads: 61
Uploads: 0
Cavitation De Jour



Few will care.. We just got the props to turn in the right direction.. Cavitation trails on Sub props... Cavitation trails on Torpedoe props along with exhaust...

Just don't think it's worth the effort unless there's an easy fix that can just be thrown aboard the code deck with no impact...

But we can always hope, it "springs" eternal you know...


:rotfl:
edjcox is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:53 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.