SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-15-08, 10:35 PM   #586
miner1436
Grey Wolf
 
Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
Default

Awsome, when will it be ready?
miner1436 is offline   Reply With Quote
Old 02-16-08, 06:18 AM   #587
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default



WOW!

Mama Mia!
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Old 02-17-08, 03:07 AM   #588
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

keep working!!

any ideas on a release date or is it gonna be done when it's done?

oh well you can't rush the miestro....
gimpy117 is offline   Reply With Quote
Old 02-17-08, 05:45 PM   #589
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
Default

Es ist nicht so wie es aussieht !!



















--------------------------------------
Ich bin ein wenig gefrustet es läuft nicht so wie ich es will.
Was noch zu machen ist das, das das Wasser aus dem löchert kommt.
Aber fiel Schlimmer ist das mit den Achsen verdrehen.
Es raubt einen die Zeit.
Das Problem ist ich habe 4 Komponenten.
Und ich bin gerade dabei das in GWX2.0 zu importieren.
Und habe meine Probleme die Achsen Richtig zu stellen.
Gibt es eine einfachere Methode die Achsen richtig anzupassen oder ist es ein Ratespiel.
----------------------------------------------------------------------------------
I am a little frustet it does not run as well as me wants.
What still to do this is, this the water from him pesters comes. However, there fell bad is with the axes twist.
It robs of one the time.
The problem is I have 4 components. And I is to be imported just, besides, in GWX2.0.
And has to put my problems the axes Properly.
If there is an easier method the axes properly to adapt or it is a guessing game.
















Last edited by Tomi_099; 02-17-08 at 06:31 PM.
Tomi_099 is offline   Reply With Quote
Old 02-17-08, 06:15 PM   #590
Steel_Tomb
Ace of the Deep
 
Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
Downloads: 0
Uploads: 0
Default

Oh my god...thats stunning! Me want! Now! lol, great work, hope to be terrorizing the Nord Atlantik in it soon!
__________________

_______________________________________________

System Spec:

Intel Core 2 Duo 2.4Ghz | 4Gb Corsair XMS2 Dominator DDR2 PC-2 6400 RAM |
XFX GeForce 8800GTS 640mb PCI-E | Creative X-fi sound card | 250Gb HDD |

Rest In Peace Dave, you will be missed.
Steel_Tomb is offline   Reply With Quote
Old 02-17-08, 07:25 PM   #591
Wolfehunter
Crusty Capt.
 
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
Default

Tomi why not look at it from a different prospective. Release a current version with that will work with GWX 2.0 with in the limits of the game. Worry about the holes spaying water after. Later while your working on it add patches to improve your original release. Also maybe you might get help from others if they can see what your doing. There are alot of tallented modders here. Some of them could add various way of helping your if they can have access to your work. Or you could start up a beta testing team for your Remodeled VIIC/41 GWX 2.0.
Some times its better to take a break and comeback in a few days with new eyes and a clear mind.

If your having trouble importing exporting you could try this program if your already haven't.
http://www.subsim.com/radioroom/show...=Silent+3ditor

I had some trouble with the GWX XXI sub importing tga which would cause flak turrets to be reversed. This program seams to work very well. It does more than just TGA files take a look.
__________________
Wolfehunter is offline   Reply With Quote
Old 02-18-08, 01:35 AM   #592
Erich Topp
A-ganger
 
Join Date: Nov 2007
Posts: 80
Downloads: 0
Uploads: 0
Default

Agreed with Wolfehunter. Also you will get a massive beta-test with proper feedback, which will allow you to make final version much better.
Erich Topp is offline   Reply With Quote
Old 02-18-08, 12:16 PM   #593
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

were all very anoxious, besides the model will give other modders a chance to take a crack at the holes...
gimpy117 is offline   Reply With Quote
Old 02-18-08, 12:54 PM   #594
miner1436
Grey Wolf
 
Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
Default

Agreed.
miner1436 is offline   Reply With Quote
Old 02-18-08, 03:55 PM   #595
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
Quote:
Originally Posted by gimpy117
were all very anoxious, besides the model will give other modders a chance to take a crack at the holes...
------------------------------------------------------------------

o.k - I will prepare it!!!



----------- STEY ON THE ALERT----------------
Tomi_099 is offline   Reply With Quote
Old 02-18-08, 04:22 PM   #596
Pascal
Samurai Navy
 
Join Date: Apr 2005
Location: Paris
Posts: 589
Downloads: 574
Uploads: 0
Default German joke ! !

He will .... :rotfl: This soap opera is very boring. It's clear from long time that his work is not made to be share but just exposed here like in a show room; Its a pity to see togeither a great talent with a maniac/child attitude.

This forum is made to share, to share and share again our work with other for free and with a nice spirit and smile
__________________

My Mods
Pascal is offline   Reply With Quote
Old 02-18-08, 06:34 PM   #597
cheese123
Gunner
 
Join Date: Dec 2007
Location: on some striat
Posts: 96
Downloads: 1
Uploads: 0
Default

cant wait
cheese123 is offline   Reply With Quote
Old 02-18-08, 09:41 PM   #598
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
Default DOWNLOAD ( REF - TEST - HELP - BUILD - VIIc41 - )





Download the reference data of the VIIc / 41

http://ZTomi.homeip.net



This are the reference data of the VIIc / 41 the foundation of the VIIc will be.
3D-Max are in frozen was entitled, they to thaw are ready.

The *.Obj data are data from 3D Max and can be imported in real estate agent Pack3D.
Of my success result lies with approx. 2500KB-2600KB with a bigger number the model of
precise and beauties is shown in the play.

3D Max Data(*.Max ) became for GWX2.0 prepared, this signifies this the position and the
position of the model of the variation GWX.2.o

While exporting in another Game variation the data had to do were balanced. It is to be
followed data SHD (SHD_NSS_Uboat7c) are not to be used To outside covers data there her
position is different.

The reference Skins Are added and can be used.
Also it was added of the Pack3D it was imported with 58 KB of application.

VIIC_41-Wassereinl_TEST_1
For it will not can expect were played half-done variante to me GWX1.3 is able to.
This is a test variation and can be played with JSMG.
I stress this the model is only half-fininish and therefore for big Atlantic journeys is not
suitable (small joke)

A lot succeed while importing a new VIIc41 hull !! If wishes Tomi_099

My request to you:
help this model to complete and to finish it.!!!





Last edited by Tomi_099; 02-18-08 at 10:18 PM.
Tomi_099 is offline   Reply With Quote
Old 02-18-08, 10:57 PM   #599
miner1436
Grey Wolf
 
Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
Default

cool, downloading now.
miner1436 is offline   Reply With Quote
Old 02-19-08, 12:27 AM   #600
Graf Paper
Ace of the Deep
 
Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
Default

Thank you very much for offering your work to all of us, Tomi_099.

I realize the extremely detailed modeling work you've done is an immense job that very few others here have the talent or patience to accomplish and many do not realize the difficulty in getting this u-boat completed as far as you have done already.

I hope we, as a community, will do your work justice by making this VIIC/41 model the finished work of art that it truly has become and help to solve the problems you have encountered.

Don't worry about the few who have been critical of the long time it has taken. They either do not understand or just do not wish to wait any longer for the "toy" they want, like spoiled children. Shame on them!

I suppose they have already forgotten about the other models you made and released for GWX 1.3.

Just as the GWX team uses the motto of "It's finished when it's finished!", we all should have the courtesy to be patient for other modders.

This is especially true when you have an individual modder, like yourself, doing such a large project as this and still having time for life outside the computer.

At least you had the consideration to post updates to let everyone know how much progress you were making and I know that it was your wish to release it only when it was fully complete and working.

After all, an incomplete or broken toy isn't very much fun, now is it?

I've downloaded all the files and I'm eager to study them and see what I might contribute.

Keep up the good work!
__________________
Still sailing the high seas, hunting convoys with those who join me.
Graf Paper is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.