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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Nice work! Well done!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#17 | |
Stowaway
Posts: n/a
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![]() Could you tell me where you got this U-boat skin from? It looks very nice ![]() Cheers! |
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#18 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,768
Downloads: 171
Uploads: 0
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@ Goose_green, the skin is:
Lutzow VIIC Camo Red Hull GraF and available here: ![]() http://hosted.filefront.com/Lutzow1 Cheers.
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Sub captains go down with their ship! |
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#19 |
Silent Hunter
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Love those shots - they just look so ... Atlantic to me.
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#20 |
Torpedoman
![]() Join Date: Apr 2007
Posts: 119
Downloads: 0
Uploads: 0
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Thanks a lot for your hard work!
lol just yesterday I was dloaded 3 of these mods yesterday and wasnt sure if they were compatible. Also didnt know there was a v2.5 of the sh4 effects, and that it was compatible with GWX2.0
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#21 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,768
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! |
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#22 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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It looks awesome!!! Downloading now!
Thanks a lot ![]() Paco
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#23 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
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Improved Wave Textures in GWX 2 as they have a similar version of this mod, I actually thought they were the same but after some comparing tests they are not!
Would they still have some visible affect in 2.0 as they are not the same. Or do they just do the same thing 2.0 already does.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#24 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,768
Downloads: 171
Uploads: 0
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There is a difference, but I don't dare say which is better, you will have to see for yourself, I think it will boil down to personal preference.
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Sub captains go down with their ship! |
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#25 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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I love this mod, it makes the ocean look soooo much better, but I still think the 16km version is too hazy on the horizon. Is there a way that I can decrease the haze somewhat?
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#26 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,768
Downloads: 171
Uploads: 0
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Unfortunitely I can't suggest any help, I only use the 8k version & I mentioned in earlier posts that it is untested. Do you have this problem with this mod or did it exist before? If so maybe someone else can offer suggestions.
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Sub captains go down with their ship! |
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#27 | |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
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Works fine. It seems to make the foam (2.0) much more visble and slightly richer.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#28 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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The GWX team are always conscious of performance hits. Their wave textures are low resolution so that people with low-spec machines can still play. Mine are very high resolution which will cause a performance hit on some machines especially if high AF is enabled, but it makes them more crisp.
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#29 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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OLC,
I understand your point... but this is Feb2008, so with a present low end standard PC - there should not be FPS drops with your sea textures... (Huge explosions are different) By western PC standards, 2G of RAM should be a basic multimedia rig, let alone 4G RAM gaming PC's that kids are buying this year... My point is: We can not keep up with SH4 visuals - with a hardware graveyard from the time of SH3 market release...
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#30 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
Downloads: 0
Uploads: 0
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Ok, so let me get this right. The SH4 effects for SH3 mod doesn't work with a 16km mod?
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