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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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JScones
Thanks for the reply (post #64). That would be very useful. I don't know if this is possible, or even if it could be implemented via CMDR. I have been struck with the absence of illness and/or injury in SHIII. If I am being depthcharged for hours or days and the sub is being tossed around, none of my crew get injured unless the boat is so heavily it almost or does get destroyed, and then half or more of the crew get killed and a few injured. It seams to me that on a long patrol lasting several weeks or months several crew should get injured, sick, or otherwise incapacitated. Since random sabotage and malfunctions are implemented via CMDR, could random injury or illness be? Perhaps this can't be done or it is the job of a major mod crew. Again, JScones, thanks for all your work and this wonderful game addon.
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Irish1958 ![]() |
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#2 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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JScones, if you are still taking suggestions/requests, I have one!
I don't know if this is doable, but it would be great if you could randomize (just a bit) the cut-off between short and medium, and medium and long range... so that, for example, when the sonar guy stops reporting "medium range" and starts reporting "short range" we know the ship is about 1km away, but we don't know it exactly. What do you think?
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