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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
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A little while ago I got into a thread about U.S. subs having four engines in the game and only two being usuable. I know historically U.S. subs had four engines. I just wondering whether anybody has made a mod that enables the other two or there is a mod in work
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#2 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Same happen with another items, as rudders... |
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#3 |
Frogman
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I know....it really stinks i tried fixing it myself but didnt get close. When I play I try to stink to the parts when I can go deep, but I came across a task force in only 100ft of water and couldnt get away. Well i got depth charged and the only thing to get destroyed was both my engines. So i was just wondering if anybody had gotten close to fixing this prob.
btw- i was only 180 miles from home port.... |
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#4 |
The Old Man
![]() Join Date: Oct 2007
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A workaround (and cheat, but what the hey) is to increase the armor and hit points of the engines in zones.cfg.
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#5 | |
Sea Lord
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There are two ways, make them undestructibles, or edit a saved file to recover them after they was destroyed. ![]() |
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#6 | ||
The Old Man
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Editing a saved file after the engine was toast had no effect whatsoever.
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#7 |
Sea Lord
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Editing the files. Zones.cfg and .upc files finally i was able to obtain a diferential diesel engine damage...
Look here, after a hard attack, i lossed one of the 4 diesel engines, it is completelly destroyed, i loss speed, from 19 down to 14 knts. I lossed 2 of 4 electric engines and remain with no electric propulsion at all, plus batteries do not recharge any more at surface even when still having diesel propulsion... very strange. Plus i have edited the sub armor, and i am using stock depth charges almost now. The only problem with this is i have only wounded crew, no one dies, i need to edit crew hitpoints... ![]() |
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#8 | |
The Old Man
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#9 | ||
Sea Lord
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#10 | |
Silent Hunter
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i.e., will a value of 0.2 produce more crew injures than 0.4?
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#11 | ||
The Old Man
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#12 | |
Silent Hunter
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#13 | ||
The Old Man
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#14 | |
Silent Hunter
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#15 |
The Old Man
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@LukeFF: in case you want to pursue it in the future, here it is.
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