![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Beach Leaf
![]() Join Date: Apr 2007
Location: Seattle, WA
Posts: 287
Downloads: 11
Uploads: 0
|
![]()
Excellent! Thank you maerean_m!
|
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
|
![]()
Uh...no, NOT excellent at all. Unless there will be another patch for the game. Sorry if I sound a bit harsh, I don't plan on getting the expansion any time soon, but I do expect a major bug such as this to be ironed out.
__________________
![]() ![]() ![]() Let the Beast inside you free! |
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
|
![]()
...that bug will be fixed in the add-on along with;
- the "auto popup" chrono in TC (never did see an explanation of why it does that) - the dive plane graphics glitch - the destroyer collision sound for the rubber dinghy - radar sweep switching off every time you go to the radar screens - engine at "all stop" every time you return to a saved game - having to "return to course" every time you return to a saved game otherwise the sub fails to follow your previous "saved" plotted course. Small but quite annoying bugs in my view, particularly after all the patches. ![]() |
![]() |
![]() |
![]() |
#4 |
Swabbie
![]() Join Date: Apr 2005
Posts: 7
Downloads: 123
Uploads: 0
|
![]()
I finished my second patrol returned to Pearl Harbor and got a new tower for the sub. Then when I opened the sub refitting menu to check what I could upgrade and so on there was no gun crew slots at all. No matter if I moved the gun or removed it.
I guess I have to stick to unreliable torpedoes for a while.... Thanks for the info anyway!! Cheers guys trident
__________________
Ralf Karlsson |
![]() |
![]() |
![]() |
|
|