SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-11-08, 09:11 PM   #1
CapZap1970
Sea Lord
 
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
Default

Hello jimmie:
First, welcome to SS, I hope you enjoy the place...
Now, to the subject...
Your ideas seem very interesting, and they certainly would add a lot of atmosphere to the game, but I am not sure if they can be implemented. I am not into modding that kind of stuff, it's beyond my knowledge and ability, but for sure there many talented modders here like privateer, Racerboy (AWOL :rotfl: ), Bigboywooly and many more that don't come to my mind right now. (Sorry for all the names I forget to mention).
Be patient and for sure someone will respond in more favorable terms to your questions.
CapZap
__________________
CapZap1970 is offline   Reply With Quote
Old 02-12-08, 08:59 PM   #2
jimmie1974
Swabbie
 
Join Date: Jan 2008
Posts: 7
Downloads: 39
Uploads: 0
Default

bump
jimmie1974 is offline   Reply With Quote
Old 02-12-08, 09:15 PM   #3
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

OK, Here we go.
These are just my opinions, take them or leave them as you wish.

Remember, You asked!!

To do the shell ejections several factors come into play.
1. We need new animations.
2. They need linked by Hex Editing. No nodes exist for them so even S3D is useless here.
3. FPS would take a MAJOR hit for little return.

Release debris.
Possible if we mod the bold, maybe.
But ships would not stop. We can not control when an AI unit stops.

All hands on deck.
To many areas would need modded.
Animations created, etc.

Same with the pots and pans.

Water flooding the interior.
I see no way at all to do this at this time.
(Note I said "At this time" NEVER say NEVER!!)

Inside hull damage.
See above.

All good ideas mind you.
  Reply With Quote
Old 02-12-08, 09:25 PM   #4
GoldenEagle8
Engineer
 
Join Date: Mar 2007
Location: I think I'm lost?
Posts: 206
Downloads: 4
Uploads: 0
Default

Well, as for 1 and 4, I would think that you could at least add the sound of cartrigaes falling on the deck, and the like. Thats about the extent of my knowledge on that part.

As for 2, the game does implement a decoy, which works about the same, except, it would just distract the Destroyers and the DC it, instead of you, I guess if you really wanted to you could change the model to look like something, but it would just float underwater.

5 and 6, I suppose it could be possible, but I would think that it would be unlikely that it could be modded to look right. With new animations and triggers and the like.

Thats my thoughts on it. Hope they were almost helpful.
__________________

"YES! Everything I do is a surprise! EVEN TO ME!"
"Laws are like sausages, it is better not to see them being made." ~Otto von Bismarck
"I thought so little, they rewarded me by making me the ruler of the Queen's Navy." ~Sir Joseph Porter (HMS Pinafore)
GoldenEagle8 is offline   Reply With Quote
Old 02-14-08, 07:02 AM   #5
Koondawg
Grey Wolf
 
Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
Default

Quote:
Well, as for 1 and 4, I would think that you could at least add the sound of cartrigaes falling on the deck, and the like. Thats about the extent of my knowledge on that part.
Been done...
Koondawg is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:44 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.