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#1 |
Engineer
![]() Join Date: Aug 2007
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I haven't had a chance to try it yet because I'm out of port on patrol. I'm wondering, am I the only one to get the conflict warning when trying to activate the RealWeather Fix?
The only non-native GWX mod I'm running with 2.0 is Thomsen's WhisperRing. Otherwise, I'm currently running all the mods that are supplied with 2.0 except: Alternate Loadscreen - Full Circle Alternative Flotillas Black Sea Campaign Files Only English Nav Map and Grid Refs Fix French Indian Ocean Campaigns Files Only Merged Campaign I know nothing about SH3 file structures, so I'm curious as to why placing two files that trigger the conflict warning with RealWeatherFix into a singlefolder will make them compatible afterward.
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#2 |
The Old Man
![]() Join Date: Jan 2007
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i b spectre,
As for your conflict, I am running GWX 2.0, since that is a clean install for JSGME, it should not show a conflict when loading the modded SH3 Weather Fix Mod folder. Unless scene.dat was already changed by some other MOD. I did all of the modding outside of the SH3 file structure, I created my own MOD with the executable. When you come back from patrol you may want to unload all the mods and have JSGME compare a file structure snapshot to see if there are any changes since the original install. What to do after that we shall see.... For what its worth I did end up modding the scene.dat file in the GWX 16K Environment. So I now have two JSGME installable SH3Weather Fixes one 8K and one 16K. I have been on patrol now for about a week using the modded 16K file with almost daily varying weather. I think that it is working rather nicely. I am happy!
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#3 | |
Engineer
![]() Join Date: Jul 2007
Location: Portland, OR
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@ Reece: thanks for the explanation. I'm also having a clash with another mod (see paragraph above). Should I follow the procedure you suggested to i_b_spectre to correct it as well? |
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#4 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
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RWF and GWX conflicts
Sorry I have not posted for a few days. I have been feeling under the weather, so to speak, and haven’t felt much like posting. However, I am feeling better now, and will attempt to clear up some of these installation problems.
Unfortunately, it looks like any mod which alters any aspect of scene.dat will have a potential conflict with RWF. So far, users who have tried to use GWX 16 km atmosphere mod or the lite harbor traffic mod have had problems with RWF. I suspect there are other mods, as well. My first suggestion is to make sure you have downloaded RWF 2.0, which uses dynamic search and replace rather than static replacement of hex values. After you run RWF.exe, make sure that RWF is added to SH3 last using JGSME. If you later wish to add a different mod which alters scene.dat, I would first remove RWF using JGSME, add the new mod, then add RWF using JGSME again. As always, be sure to roll back SH3 Commander first. If the above suggestion does not work correctly, try either of the following solutions, offered by Stiebler and Choronzon, respectively: With the first method, you will have only one version of each mod. The second version gives you two versions of each mod: an original and one with RWF. Stiebler method: First, if you have not already done so, run RealWeatherFix2.exe as described in the readme. Second, place a copy of RealWeatherFix2.exe into the data folder of every mod that alters scene.dat. Third, run RealWeatherFix2.exe again from inside the data folder of each mod. Fourth, clean up the extra files, and install the mod using JSGME in the usual way. Choronzon method: create a separate JGSME mod folder for each mod that alters scene.dat (GWX 16 km atmosphere, lite harbor mod, etc.) Name this folder “RWF 16 km mod” or something similar. Copy the folders and files from the original mod, including the scene.dat file, into this new folder. Copy RealWeatherFix2.exe into the data folder of the mod and run the program. Clean up files. Install the new mod containing RWF using JGSME whenever you wish to play the game. |
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#5 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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@ DirtyACE, yes I use this method for a lot of mods due to clashing, if you ever get the warning DO NOT enable create a new combined other wise if something goes wrong you wont know what files are installed!
![]() Many mods require a new combo mod, especially those that mod files such as menu_1024_768.ini, (dial mods etc) here is the name of one I use: Menu+Large Rec Manual+SSP+PPM+Hollywood I would say that most of mine are combo mods, this way there are no clashes! ![]()
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#6 |
Engineer
![]() Join Date: Aug 2007
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I finally finished war patrol #22 and got to try Reece's RWF fix and I'm happy to report it works like a charm
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#7 |
Ace of the Deep
![]() Join Date: May 2005
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Posted this in a thread in the general SH3 forums...but this seems like the more appropriate place to get an answer....
I didnt have any other error messages when running the REalWeather2 exe.... only this when I ran JSGME? "scene.dat" has already been altered by the "GWX - 16km Atmosphere" mod. Did a search on this and various variations and found no answers... Is this normal? Running GWX 2.0, with SH3 Commander v.2.7, and 16k atmosphere GWX mod and No medals. I did make sure and copy the scene.dat from the 16k MOD folder (not the stock sh3 scene.dat) for RWF 2.0 to change. Also Im not in port.... forgot I had just started a patrol...hope this doesnt buggger it up. Last edited by Faamecanic; 02-16-08 at 02:09 PM. |
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#8 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
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Cool..thanks. I already enabled my RWF 16k Mod (what I named the folder for JSGME) while out of port. so far no crashes
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