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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Dec 2007
Location: MVD, UY
Posts: 359
Downloads: 7
Uploads: 0
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Check the "Not sure if it's a bug in GWX2.0" Thread
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#2 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,757
Downloads: 171
Uploads: 0
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I fired 3 into a troop transport & wouldn't sink, even after 20 minutes, so I sent a fourth, that did the job, this also was in a harbor raid, bit of a waste of torpedo's but I could hardly surface and I wanted my credit!
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Sub captains go down with their ship! |
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#3 |
Chief of the Boat
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The ship can be destroyed in either of two ways......via flooding, or by a total reduction of it's damage points.
In either case you don't get the renown until you receive the message "She's going down". |
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#4 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
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I feel like harbour kills are not really 'kills', because of the shallow water thing. Like, if you torp a battleship in harbour and it sinks 20m, it will likely be raised later and repaired, or at least used for parts/scrap, making it less than total destruction. I only feel really good about sinking a battleship (or any ship I guess) in really deep water - then I know that no one will ever bring her back to the surface. I think the harbour half/sinking thing sorta addresses this issue - you only get half the tonnage on average. As a side note, I was harbour raiding in the carribean - i think it was curacao (have to check the map). Anyway, the harbour there is insanely deep - like it's on a shelf. I did a raid and sent three tankers down into the abyss. I could just imagine them tumbling down the shelf into oblivion...
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