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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
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OLC,
Comments! Its fine the way it is...my own opinion of course. It is very intuitive and it sinks ships in an astonishingly fast manner. If you add the diagonals can the horizontal element still be used to calculate AoB?
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#2 | ||
Pacific Aces Dev Team
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Don1reed wrote:
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green and red are for the AOB port/starbord white over black background is for the bearing to target black lettering is for the graded scale in the crosshair (The one with the "10" numbers) So....that leaves yellow for the distance to target, and that's the reason why it was chosen for the masthead heigth. From what I can deduct, the estimated mastheight was set with a handwheel, and teh current setting was visible in the numbering I have circled in yellow in the picture below. ![]() Then, when the stadimeter was used to measure the angle between images, that would move a synchronized wheel to show distance through the eyepiece in a yellow scale. :hmm:
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One day I will return to sea ... |
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#3 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
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Super photo, Hitman.
...perhaps then, the shade of yellow...more to the orange end of the spectrum for contrast rather than to the bright white end??? please forgive me, I really don't know what you modders have to go through for your masterpieces.
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#4 |
Watch
![]() Join Date: Oct 2005
Posts: 22
Downloads: 62
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Wow! I've been a few days out and now I see the mod has been updated. Great job OLC!!
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#5 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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@cuervo
Thanks again ![]() @Hitman Thanks, as always, for the info! ![]() @AvM You want lines that are thinner than 1 pixel!? Sorry, but I'm only human! ![]() @Pisces, don1reed, JC, ejhawk Thanks guys for the comments and feedback and suggestions. Regarding the stock-SH3 movable horizontal line (stadimeter) - after giving this some thought I think it can be done in the way you want. Personally I like that the mod (as it is now) simulates both functions of the split prism stadmieter in the same way, rather than simulating what was one thing done twice IRL in two different things done two different ways in the game. On the other hand, the additional functionality you suggest would be optional - users would not have to press the button that activates the horizontal line - and it would certainly solve the problem you guys have without messing with anything else in the mod (at least not from the users point of view, but some re-arraging would have to be done behind the scenes ![]() ![]() @Wilcke Heh, mine too! ![]()
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#6 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
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You can have the stadimeter function so that all you get is the angle subtended by the target, while still compelling you to use the AOB finder and recognition guide to convert that to range (which is how it actually worked, right?)
However this angle is always given in degrees whereas the AOB finder is in a different scale. However you can use the AOB finder to make the conversion in a calculation that takes all of 0.5 seconds. Check the U-jagd 1.3 manual for how to do it. Anyway, with this you can use the stadimeter moving level for obtaining the angle alpha without rendering the whole range finding procedure irrelevant. what do you think? joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#7 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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@Joe
Angle subtended is marks in my mind. They're not necessarily 1-to-1 but they're always directly proportional. As for displaying the angle subtended, it seems to me that if that angle is given as an exact number then one might as well simply display the range numerically. Perhaps I just like the slight inaccuracy inherent in the current OLC GUI method :hmm:
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#8 |
Seaman
![]() Join Date: May 2005
Location: South Shore,Ma.
Posts: 33
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OLC
If you can just incorporate the old rolling stadimeter line on a switch, I personally think that would be the ideal solution. Those of us that would like it can just use it as a reference line to better read from were it crosses the vertical and it won't clutter the view the rest of the time. Eric |
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#9 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() I just switch the thing off when I don't need it, have it back on for measuring and then switch it off again, so it's ok. The tool is great, by the way, and now it would be really hard to live without it! ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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