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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#271 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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Hey kids, here's a couple of WIP shots of the hi-res skin I'm working on. The skin shown here is 1024x1024. The original skin is 2048x2048, but it won't load up in game... or I just didn't have the patience for it to load (after the load-bar stood still for 10 mins I ctl alt deleted). I don't see why though, 2048x2048 skins load fine on the player sub models.
Anyway, heres some shots of a simple skin in Schnellbootweiss (Speed Boat White), which is what the majority seem to have been painted in. Still have a lot to do on it, though. ![]() ![]() ![]() |
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#272 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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#273 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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Cheers BBW! That should give me a lot to work on.
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#274 |
Navy Seal
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Great work Boris!
![]() It'd be great if someone could touch up the model a bit though. Aside from the length, there's parts of it just begging for more a bit more detail, and it would be great to have the railing fixed up a little bit, too. But this is all a great start! Here's a great plan someone could use for reference by the way: http://www.collectrussia.com/sBoot/lateplan1.jpg |
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#275 |
Navy Seal
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So are you ready to release the screen yet?
![]() Also, have you tweaked the damage for this new version? I actually was going to mention how hard it seems to damage the boat's systems. In my recent patrols, my boat was usually destroyed (by hull integrity going down to 0) before any of the systems in it went offline... |
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#276 |
Navy Seal
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Yea, this is what I thought as well (I've worked on zones.cfg for RuB in my day, too
![]() I actually changed some of the settings in there last night, but haven't had a chance to test them yet. I also boosted up the 37mm efficiency for good measure. |
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#277 |
Stowaway
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Things you really don't ever want to see:
![]() ![]() I was on patrol just outside of Southend when I'd spotted a tribal destroyer. As I didn't want to tangle with it I laid doggo and hoped it would miss me. No joy. Yanno, those things can catch up to you in a stern chase! ![]() I found the same thing with these as I did with the elcos: I managed to flak gun it to pieces; took out all of her offensive armament, d/c racks included . . . but she just wouldn't slow up, or sink! This was a half hour engagement. I couldn't out-run her, and until I'd swept her decks clear of anything that could shoot back at me, trying to torpedo her would have been suicide. Once I did clear her decks, though . . . ![]() If someone could point me in the right direction, I'd like to try adjusting some warships for this with hulls and superstructures that react to flak damage. |
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#278 |
Stowaway
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I've tried waterline shots, yes. With that %$^# eloc yesterday I plastered somewhere upwards of 200 rounds into her bow waterline, and just got my efforts laughed at.
![]() Visibly it looks as if the rounds just visually impact with no damage impact; like deck gunning a lighthouse. --grins-- I'm wondering if the damage zones for the ship hulls and superstructures were made to be moderately invulnerable to flak attacks. Guess I'll find out. ![]() Also, does anyone have any idea where I should try looking to make ships auto-attackable by flak guns, like you can do with the deck guns? |
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#279 |
Stowaway
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Oh well.
![]() Then starshells all over the place and I was spotlighted like a deer. Tried to evade and run but four minutes after launching against the whale factory ship I was splattered all over the waves. |
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#280 |
Navy Seal
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It's shells.zon. I've tweaked that, but haven't totally had a chance to try it yet.
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#281 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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Did a few more patrols with the S-Boot mod. I was wondering, would it be possible to change the ownship symbol in the navmap from a sub to warship symbol? Also, will the loadout screen get the S-Boot graphic? I see all this cool work being done for the other screens, I just hope the loadout screen isn't forgotten.
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#282 |
Stowaway
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LOLOLOL!!!!!!:rotfl: :rotfl: :rotfl: :rotfl:
I was working on a single mission and was testing it out. I got bombed by an aircraft. It went off just feet to one side . . . and my S-boot literally rolled sideways four or more times!! I mean, all the way round and round and round four to six time before finally rolling back onto her keel!:rotfl: :rotfl: :rotfl: It was hysterical!! And happened so fast I didn't have time for a screenhot. ![]() Got a quick question I hope someone can answer: in this lil mission of mine I have a German AI U-boat on the surface. But it just sits there dead in the water (I gave it a speed and waypoints) plus has no crew manning the flak stations. Eh? Is there something special I have to do with AI subs to get them to move and to man the flaks? |
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#283 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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On a different note, I had decided to check out the Museum. I don't know if this is already known or not, but I thought I would bring it up anyway. I clicked the IIA in the Museum and this is what I got. ![]() I don't know what, if anything, can be done to bring the S-Boat to the surface. I just thought it was a funny little quirk. ![]() |
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#284 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
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LMAO
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#285 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
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How about a link to the newest beta? I'd like to try out those nice loading screens.
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