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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
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Aaron,
I have attempted a few intercepts without too much success. I have identified the following causes: Problems: (1) Inaccurate data collected. (2) Early radar sets with limited range. (3) On fast contacts with low powered radar a lot of time is lost laying to while working out a plot. If it was initially in motion on a rough vector, the chances of an intercept could be greatly increased. How would I attempt to do a running intercept where I do not lay to for 15-30 minutes to gather two tuples of data? Thanks.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#2 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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Read thru Lurker's Tactical manual on radar intercepts.
You're asking how to do a relative motion problem. MoBo has tools that simplify adding vectors together... There's more info in the manual. |
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