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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jan 2008
Location: Some U-Boat pen in Austria
Posts: 59
Downloads: 26
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I was just playing around with the freeware "Enigma Simulator 6.4" by D. Rijmenants (which is announced fully compatible with the original Enigma *hrhr*) and wondered...
if it is, in any way, possible to encrypt as much as possible the radio traffic received by the BdU. My _guess_ is that everything dynamic (numbers, coordinates) is untouchable due to game engine access restrictions, so I start this thread more out of curiosity and hope than of realistic expectations. Having just found my way with a slightly easier makeshift adaptation of vanjast's Real Navigation in combination with GWX2+OLC (I use the "plot course" capabilities, but only for near-base navigation and plan to simulate shooting stars in times of clear skies by using Ctrl+click on the map to fix my position), I feel cravings for even more realism. And I feel like adding Enigma would be well worth a Kaleu's wet dream...
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SH III 1.4b + GWX 3.0 + TMT v2 + OLC GUI MkIId + ACM + Ext. FreeCam + no submarine icon on map + SH3 Cmdr 3.2 85% (ext. views ON) |
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#2 |
Navy Dude
![]() Join Date: Dec 2007
Location: Antwerp, Belgium
Posts: 178
Downloads: 74
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it would be a nice touch for the realism of the mod/game, but isnt this going to be hard for any 'freshman' of the game.
dont understand me wrong but dont u need to include an enigma machine to decypher the messages that are send to u? cause how could u know what those messages mean? sturmer ps: sry for typo's |
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#3 |
Lucky Jack
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Yes, it is possible, but a HUGE job. I tried this once and at the time I had coded 5 msgs it had took me almost 2 hours.
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#4 |
A-ganger
![]() Join Date: Nov 2007
Posts: 80
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Actually you will need to encrypt all the messages. If you wish to have them realistic, you also should change wire/wheels position on Enigma each 3 weeks)) But idea is good - pressing alt-tab, de-cyphering message.
It can be good only if messages will be connected with reality more tightly. Now to decrypt every message about "U-*** sunk a ship and going to base" may be abusive. They are abusive when non-encrypted sometimes. Try to create a mission with some encrypted messages in it. It will be quite enough to play around enigma simulator. PS: I also have this program. Nice GUI I should admit, and built-in "museum". I also have russian cyphering machine FIALKA simulator (enigma-based post-war cyphrator). |
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#5 |
Mate
![]() Join Date: Jan 2008
Location: Some U-Boat pen in Austria
Posts: 59
Downloads: 26
Uploads: 0
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About the huge job, yes... I was just thinking loud when starting this thread. In-Game, an Enigma would me almost completely impossible, but using Alt-Tab and the Enigma Simulator would spare that work.
I wasn't addressing freshmen at all here :P Hm... maybe reduce key changes to a simplified set for wartime and let a script work over all messages? But you're right... encrypting all those annoying September 1939 messages would be more a job for real-time players ![]()
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SH III 1.4b + GWX 3.0 + TMT v2 + OLC GUI MkIId + ACM + Ext. FreeCam + no submarine icon on map + SH3 Cmdr 3.2 85% (ext. views ON) |
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