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Old 02-03-08, 12:24 AM   #16
High Voltage
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I have solved the problem by writing directly on my screen with a sharpie pen. The only tricky part is getting all the contours to line up perfectly...
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Old 02-03-08, 12:29 AM   #17
gimpy117
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Ok for now, before attacking take a sounding, if you don't think you can stay hidden after attacking don't attack and stay away. Do this every time before shooting.
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Old 02-03-08, 05:17 AM   #18
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Quote:
Originally Posted by Pisces
Quote:
Originally Posted by bigboywooly
Yes that way looks like it would work ok
The other way would be to add them onto the map itself
How then? As far as I know the mission editor cannot place marks that show up on the map during gameplay. (I noticed the Kiel inbound point is actually a landobject/navalbase)

And alt-tab-ing back and forth between mission editor and game is annoying, not to mention it's difficult to tell where to place the marks by hand ingame. Or am I missing something?
You can edit the actual game map placing your markings on there
Thats how the Sea names got on there
Now graphics isnt my thing but Boris edited the map for GWX
danlisa will also know how it can be done
Drop them a PM and ask how to open the map ( tis RAW format )
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Old 02-03-08, 01:03 PM   #19
Sailor Steve
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Quote:
Originally Posted by Archive1
One more thing to _mhara in response to his aphorism about failure...I remember another one, "The best preparation for failure is repetition."
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Originally Posted by i_b_spectre
I'm kind of fond of Homer Simpson's, "Everybody knows the first step toward failure is trying". :rotfl:
An old favorite of mine: "Experience is that wonder faculty which lets us recognize our mistakes when we make them again."
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Old 02-03-08, 08:31 PM   #20
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Bigboywooly:
The mission editor approach is elegant. I like it. One could create a reasonable database of information and then go forward with some solution for getting it on a map. I think using a larger scale map of a more regional space would be much better than trying to edit the provided tactical nav map.

Pisces:
I don't think absolute accuracy is necessary, just enough to make some judgment calls on approach. I did not know that pinging was not picked up by searching DDs, but that seems too outside the reality box to be comfortable for me to use.

I've got to look at the Mission Editor to become familiar with it.
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Old 02-03-08, 11:50 PM   #21
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Forgot I had these
Real KM maps

http://files.filefront.com/KM+Karten.../fileinfo.html
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Old 02-04-08, 09:34 AM   #22
Pisces
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Quote:
Originally Posted by bigboywooly
BBW, You're THE MAN!!! These charts look like the ones I found on that Uboot-simulation.com site (you know the GWX2-release issue) I feared they were lost when that site went on the wrong path and upside-down. Now I got some new reasons to satisfy my 'map fettish'.

p.s. Don't worry, I'm just gawking at them, nothing else.
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