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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#2 |
XO
![]() Join Date: Jan 2002
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Jazman:
Range doesn't matter with either method. If you want, you can pre-set the range for the distance to the target's track at the point of firing. If you are off by a little or a lot it makes no difference. Test the theory in the training mission and let me know what you find. Joe |
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#3 |
XO
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Jazman,
If you are having problems with manual tdc it is NOT because of the range estimation. It is more likely error in the speed estimation. a small error in speed estimation will result in a miss except at extemely close range. If you want to improve the stadimeter range finding method, determine the height of the smokestack, which is easier to see than the top of the mast. The top of the mast often dissappears making it impossible to get an accurate fix. If you use the smokestack heigh you should see a big improvement. Joe |
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#4 | |
Commander
![]() Join Date: Jul 2007
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For the 90-deg AoB, the time of the run is an unknown, but cancels out nicely, and you need only one equation, because only the gyro angle is unknown. A basic trig equation works.
__________________
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#5 |
XO
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Jazman,
I had a rough time with high school algebra. All I can say is that range is the least important component of a firing solution, no matter what method you are using(with some exceptions that probably dont apply here.). At any rate, on the nav map, draw a line representing the target's course. Pick a spot that marks the approximate location of the target where you plan on torpedoing it. Measure the range from that spot on the target track to your sub and enter it manually into the TDc. If you have an accurate speed estimate and your range is under 1500 yds you should be getting hits. I hope this helps. Someone with better math skills than me is going to have to explain the mathematical reason why range is not important. Joe |
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#6 | |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
Posts: 449
Downloads: 50
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![]() Quote:
__________________
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#7 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
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If target speed and course are constant, and intercept speed and course are constant, there's a trig solution that gives the third side of the triangle and thus calculate the intercept course. The three angles of the triangle never change as the torpedo approaches its target. The bearing to the target remains constant (you may have heard of the Constant Bearing Formula?) right up until impact. Since this solution never changes as the two objects converge you could infinitely expand the distance between the two and still score hits on a perfect 2D plane. Likewise if you're running the bridge of a ship and you have a radar bearing on another ship and you notice that as you track that ship for 30 mins the range is steadily decreasing but the bearing is not changing what might that be telling you? (you're on a collision course) There is one variable that does throw a wrench into the sub targeting though. The torpedo advance. The range doesn't matter commentaries relate only to low gyro angle shots. If you are shooting with more than a 3-5° gyro then your solution will be influenced by error in range estimation. If you typically shoot within the 1000-2000 meter range then set the TDC for 1500 and you don't have to worry too much about it if you keep your angles low. Incidentally, I always thought it would be cool to drive a train. Then people could ask me what I do and I'd say, "I'm an Engineer"... and they'd say something like, "Oh, really? Mechanical or Electrical?" and I'd say, "Trains". |
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