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Old 02-02-08, 11:20 AM   #1
bigboywooly
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No the SH3 world isnt the same as the real world

Will show you a way to get depths

Zoom in on mission editor



And select a land unit ( bunker ) and drag onto map to where you want to check depth
The game automatically sets the land units onland - in this case the sea floor
Note the depth highlighted



In this case -18m

Try another in different spot



Minus 24m

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Old 02-02-08, 11:26 AM   #2
TomcatMVD
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Go for the dark blue spots
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Old 02-02-08, 12:16 PM   #3
Pisces
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Quote:
Originally Posted by bigboywooly
No the SH3 world isnt the same as the real world

Will show you a way to get depths

Zoom in on mission editor

[snipped image]

And select a land unit ( bunker ) and drag onto map to where you want to check depth
The game automatically sets the land units onland - in this case the sea floor
Note the depth highlighted

[snipped image]

In this case -18m

Try another in different spot

[snipped image]

Minus 24m

Brilliant!!! That saves alot of ringing ears in the SH3 aquatic wildlife.

Getting that depth-information onto a map usefull during play-time is still going to be cumbersome though. One way I'm thinking of is recordig the depth at certain regularly spaced map coordinates (shown in mission editor) and translate them to map-mark entries (Sh3Gen does that, so it's possible), to be placed in a savegame .map file. So you could insert a section of depth marks (a couple of patrolzones) inbetween saving and reloading.

Example:
Code:
[Mark]
PointsNb=8
Pt0=-8633782,4342699,0,55m
Pt1=-10432753,3458574,0,56m
Pt2=-8546785,1983000,0,54m
Pt3=-9723398,1771374,0,53m
Pt4=783002,7719000,0,40m
Pt5=4017525,8312201,0,42m
Pt6=4021550,8422661,0,42m
Pt7=4808148,7784480,0,41m
...
Those coordinates (are in a rectangular meter-grid, I think) are actually intelligence reports of convoys/targets that Sh3Gen created for one of my old savegames, I just replaced the contact's description/name with a made-up depth value.

Last edited by Pisces; 02-02-08 at 12:41 PM.
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Old 02-02-08, 12:19 PM   #4
bigboywooly
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Yes that way looks like it would work ok
The other way would be to add them onto the map itself
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Old 02-02-08, 12:36 PM   #5
Pisces
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Quote:
Originally Posted by bigboywooly
Yes that way looks like it would work ok
The other way would be to add them onto the map itself
How then? As far as I know the mission editor cannot place marks that show up on the map during gameplay. (I noticed the Kiel inbound point is actually a landobject/navalbase)

And alt-tab-ing back and forth between mission editor and game is annoying, not to mention it's difficult to tell where to place the marks by hand ingame. Or am I missing something?
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Old 02-03-08, 12:24 AM   #6
High Voltage
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I have solved the problem by writing directly on my screen with a sharpie pen. The only tricky part is getting all the contours to line up perfectly...
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Old 02-03-08, 12:29 AM   #7
gimpy117
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Ok for now, before attacking take a sounding, if you don't think you can stay hidden after attacking don't attack and stay away. Do this every time before shooting.
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Old 02-03-08, 05:17 AM   #8
bigboywooly
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Quote:
Originally Posted by Pisces
Quote:
Originally Posted by bigboywooly
Yes that way looks like it would work ok
The other way would be to add them onto the map itself
How then? As far as I know the mission editor cannot place marks that show up on the map during gameplay. (I noticed the Kiel inbound point is actually a landobject/navalbase)

And alt-tab-ing back and forth between mission editor and game is annoying, not to mention it's difficult to tell where to place the marks by hand ingame. Or am I missing something?
You can edit the actual game map placing your markings on there
Thats how the Sea names got on there
Now graphics isnt my thing but Boris edited the map for GWX
danlisa will also know how it can be done
Drop them a PM and ask how to open the map ( tis RAW format )
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