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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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No the SH3 world isnt the same as the real world
Will show you a way to get depths ![]() Zoom in on mission editor ![]() And select a land unit ( bunker ) and drag onto map to where you want to check depth The game automatically sets the land units onland - in this case the sea floor Note the depth highlighted ![]() In this case -18m Try another in different spot ![]() Minus 24m ![]() |
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#2 |
Weps
![]() Join Date: Dec 2007
Location: MVD, UY
Posts: 359
Downloads: 7
Uploads: 0
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Go for the dark blue spots
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#3 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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![]() Quote:
![]() ![]() Getting that depth-information onto a map usefull during play-time is still going to be cumbersome though. One way I'm thinking of is recordig the depth at certain regularly spaced map coordinates (shown in mission editor) and translate them to map-mark entries (Sh3Gen does that, so it's possible), to be placed in a savegame .map file. So you could insert a section of depth marks (a couple of patrolzones) inbetween saving and reloading. Example: Code:
[Mark] PointsNb=8 Pt0=-8633782,4342699,0,55m Pt1=-10432753,3458574,0,56m Pt2=-8546785,1983000,0,54m Pt3=-9723398,1771374,0,53m Pt4=783002,7719000,0,40m Pt5=4017525,8312201,0,42m Pt6=4021550,8422661,0,42m Pt7=4808148,7784480,0,41m ... Last edited by Pisces; 02-02-08 at 12:41 PM. |
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Yes that way looks like it would work ok
The other way would be to add them onto the map itself |
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#5 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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And alt-tab-ing back and forth between mission editor and game is annoying, not to mention it's difficult to tell where to place the marks by hand ingame. Or am I missing something? |
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#6 |
Chief
![]() Join Date: Jan 2007
Location: U-33. Depth Charges...sinking..
Posts: 325
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I have solved the problem by writing directly on my screen with a sharpie pen. The only tricky part is getting all the contours to line up perfectly...
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The new-moon night is black as ink. Off Hatteras the tankers sink. While sadly Roosevelt counts the score-- Some fifty thousand tons--by MOHR |
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#7 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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Ok for now, before attacking take a sounding, if you don't think you can stay hidden after attacking don't attack and stay away. Do this every time before shooting.
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#8 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
Thats how the Sea names got on there ![]() Now graphics isnt my thing but Boris edited the map for GWX danlisa will also know how it can be done Drop them a PM and ask how to open the map ( tis RAW format ) |
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