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Old 02-01-08, 08:55 PM   #13
panthercules
The Old Man
 
Join Date: Apr 2005
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Quote:
Originally Posted by Der Teddy Bar
All the following values are based on the Salmon.

ManBT_flood_speed (29000) = Main Ballast = the value of Submerged displacement (2198) – Surfaced displacement (1435) (. This is the value associated with the submarine submerging. The entire deck comes awash i.e. about 7metres at around 75% of total volume.

ManBT_flood_speed of 20000 takes ~ 75 seconds per 500 units on a normal dive order.
ManBT_flood_speed of 20000 takes ~ 45 seconds per 500 units on a crash dive order.


DiveBT_flood_speed (8000) = Dive Ballast = 10% of the value of Submerged displacement (2198) – Surfaced displacement (1435). This is the value most associated with the submarine changing depth.
DiveBT_flood_speed of 8000 takes ~ 43 seconds per 100 units on a normal dive order.

When the submarine under normal conditions is hovering at depth the Dive Ballast equals 50% of the total and the Main Ballast is 100%.

When ordering the submarine under normal conditions (and default values) to ascend from 95 metres to 17 metres on the initial order the Dive Ballast is set to be 25% of the total and the Main Ballast is 75% and as the ascent gets closer to the ordered depth the values change to the Dive Ballast equals 50% of the total and the Main Ballast is 100%.

When ordering the submarine under normal conditions (and default values) to decent from 17 metres to 95 metres on the initial order the Dive Ballast is set to be 100% of the total and the Main Ballast stays at 100% and as the decent gets closer to the ordered depth the values change to the Dive Ballast equals 50% of the total and the Main Ballast stays at 100%.

The submarine under normal conditions and at all stop with default values the decent speed is 31 metres per minute and the ascent speed is 37metres per minute.
hmmmm :hmm: - thanks for posting this info. This sounds fascinating, and I'd love to play around with this stuff once I either finish my Pitch tweaks or give up on them, but I must say I don't have a clue what any of the above actually means. I pasted in the numbers (in yellow) above that I found in my stock/ROW NSS_Salmon.sim file, but as you can see they don't seem to bear anything like the mathematical relationships to each other you described in your post.

I haven't messed with these numbers or factors at all in my Pitch tweaking so far - I have tried to be careful to watch for any unintended consequences on the boats' diving and surfacing behaviors as a result of my tweaks (especially after one of my earliest pitch tweak setups sent my boat plunging uncontrollably hundreds of fathoms to the sea floor as soon as I ordered a crash dive), but it's only been by comparing my tweaked boats' behaviors to those of the stock/ROW boats (row boats?) - as long as my boats performed the same as the stock/ROW ones, I've been OK with it. However, it has gotten me wondering whether some of the diving and surfacing times in stock/ROW are really correct, so I had thought that I might take a look at these sorts of issues once my Pitch tweaks were finished.

Of course, that was back when I thought I was almost ready to release my Pitch mod - now that I'm still mired in testing on that trying to correct the latest unforseen side effect, I'm not sure if I'll ever get to something like this, but if I do at some point I'll probably have to ask you to explain some of what you said above, as it's not getting through to me just yet.

Thanks for trying though
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