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Old 02-01-08, 07:02 AM   #1
Seeadler
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MS Flightsim was designed during the development that later it is possible for a customer to add external model content in a relativ easy way, like many developers did it with First Person Shooter MP games.

These developers/publishers created during the development already a special SDK or modtools for the public. Ubisoft did it with the Silent Hunter series the other way, they never published or modified their inhouse SH tools for the public. They suggested to publish with SH3 a modtool for creating own 3D ports, but never release this toolset.
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Old 02-01-08, 03:56 PM   #2
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Indeed, SH4 was never developped as a mods-friendly game. So EVERYTHING that is modded here for SH4 had to be entirely figured out by the community: no SDK(=Software Development Kit).
Regarding your question, it's due to lack of 3d model importer (to SH4 format).
However, Skwas is working hard on it in his Silent 3ditor and I believe it's on the verge of working.

Now, i don't know for other modders but i've found a way to import 3d model into SH4 vs. some slight SH4's rendering engine capabilities lost (in fact, rendered like in SH3: light react less precisely on the model, no SH4 caustics, etc.)

If you wanna see what i mean, go check my mod "historical 4 bladed props" (see link below in my signature)
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Old 02-01-08, 03:59 PM   #3
DavyJonesFootlocker
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Man, I'd love to incorporate my 3D models into SH4. I use lightwave and 3DS Max. But my models are high-polygon numbered so it probably won't run anyway without blowing up someone's PC.
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Old 02-01-08, 04:08 PM   #4
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Quote:
Originally Posted by DavyJonesFootlocker
But my models are high-polygon numbered so it probably won't run anyway without blowing up someone's PC.
Sure thing if you didn't moddeled them on the purpose of using them in a game
You don't care about using high iterations for smoothing meshes when it's not to be rendered in real-time, isn't it

What have you been modelling?

Quote:
Originally Posted by DavyJonesFootlocker
Man, I'd love to incorporate my 3D models into SH4. I use lightwave and 3DS Max.
I really know what you mean lol that's why i just couldn't wait for an importer (though still wainting to get all SH4 functions). Skwas could certainly testify this :rotfl:
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Old 02-01-08, 05:58 PM   #5
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Quote:
Originally Posted by DavyJonesFootlocker
Man, I'd love to incorporate my 3D models into SH4. I use lightwave and 3DS Max. But my models are high-polygon numbered so it probably won't run anyway without blowing up someone's PC.
What is the polycount? Anything with tens of thousands would likely be okay. If they are of hundreds thousands than it is no use.
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Old 02-01-08, 07:16 PM   #6
kapitan_zur_see
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Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by DavyJonesFootlocker
Man, I'd love to incorporate my 3D models into SH4. I use lightwave and 3DS Max. But my models are high-polygon numbered so it probably won't run anyway without blowing up someone's PC.
What is the polycount? Anything with tens of thousands would likely be okay. If they are of hundreds thousands than it is no use.
I believe he meant much more than 10.000 poly
The Balao hull (that is, without conning tower and deck guns) for example is made of 28524 polygons. It's already quite a high resolution but you would generally be way above that for a "movie-like" rendering.
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Old 02-01-08, 08:00 PM   #7
sergbuto
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Quote:
Originally Posted by kapitan_zur_see
I believe he meant much more than 10.000 poly
I did not say 10000 polys, I said tens of thousands which means all the way up to 90 000.
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Old 02-01-08, 08:51 PM   #8
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Makeing the models is as easy as for Flight Sim or any other game
for that matter.
What happens with SH4 is the problem of TMAPs.
Where SH3 is very forgiveing of no TMAPs,
SH4 does not forgive!!

There are some very talented people working to solve this.
I have seen some of thier early work,
exchanged information with them,
and tested somethings.

It will be solved.
I'm VERY confident of this!
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Old 02-04-08, 12:59 PM   #9
denis_469
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Quote:
Originally Posted by DavyJonesFootlocker
Man, I'd love to incorporate my 3D models into SH4. I use lightwave and 3DS Max. But my models are high-polygon numbered so it probably won't run anyway without blowing up someone's PC.
What is ships have you?
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