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Old 01-31-08, 09:37 PM   #11
panthercules
The Old Man
 
Join Date: Apr 2005
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Quote:
Originally Posted by Der Teddy Bar
panthercules,
What you are seeing is that it takes a while for the main ballast tanks to empty.

The dive ballast tanks are done very quickly and have no affect.
I wondered about that, and even tried blowing ballast/emergency surfacing to see if that would simulate blowing the tanks drier and thus riding higher in the water earlier, but it never seemed to have any effect when I tried it in my tests.

I still wish there was a simple way to get the crew to stay up top a little deeper without side effects. I've come up with yet another Pitch combo that gives a pretty decent visual effect, BUT now for some reason the battery life fixes I had working just fine for all the subs before have gotten all screwed up again (at least for my Salmon test bed), even though I didn't touch anything recently in the pitch tweaks that should have screwed up the batteries.

One potentially good side effect though - something I have done in this round has radically shortened the battery recharge time for the Salmon (down from a normal 10 hours to something like 2 1/2 hours). That's not good news in itself, of course, but if I can figure out what caused that to happen to the Salmon, then maybe there's a chance it could be adaptable to shorten up the S-class recharge rate to something more reasonable.

I'm getting really tired of getting this close to a workable set of tweaks only to discover at the last minute that yet one more thing has been broken and I have to start all over again. And I'm just playing around with a tiny little part of the game. Certainly reinforces my admiration for folks like Dave and the teams working on huge stuff like ROW, RFB, TM and NSM - [still looking for "hats off" smiley]
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