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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
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Aye, I love the large periscope view as well and would love to have it in U-jagd.
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#212 | |
Seaman
![]() Join Date: May 2005
Location: South Shore,Ma.
Posts: 33
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Has this been corrected in the latest download? Thanks Eric |
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#213 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
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No!
![]() There may be another patch before long which will make some minor display imrpovements. If so I'll inculde the corrected manual then. But as you mention it, in fact I'll post the corrected manual as a standalone. You should be able to download it later today Best wishes Joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#214 | |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
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Enlarging the rings is a simple matter of opening them with a capable image editor, such as photoshop or Gimp, and resizing the images. You of course then have to note the new dimensions and edit the relevant Pos entries in the menu_1024_768 file accordingly. Einfach! But this will not greatly change the basic scope view and magnfiication effect(although you may improve the field of view through it). Already the U-jagd 1.3 field of view is vastly increased from the earliest versions! To change the original scope view in the way that OLC did with the Obs scope and Werner SObe has with SH4 is a different project that opens up different issues. If you wish to have a much bigger scope view, then you need to reorganise the entire GUI space to make room for it. Then you need to edit your AOB finder images to fit the new scope. It's certainly doable, and in fact it's something I have in my mind to do as my next project, but it'll be a lot of work. So in the meantime, sorry.
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#215 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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Some tips, though: 1. Get 100% even coverage of the glue. 2. Glue the pieces *BEFORE* trimming them to final shape. It makes handling them easier. 3. Place the glued pieces under some heavy, even pressure. I use my copies of "Hitler's U-Boat War", volume 1 + 2 ![]() 4. The pieces will still 'warp'. They will be like a shallow 'Pringles' chip. That's OK, you can straighten them by hand. Once you have them all straightened, then you can assemble them. I'll have to look into getting a circle cutter.
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The U-Boat Commander of Love |
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#216 | |
Seaman
![]() Join Date: May 2005
Location: South Shore,Ma.
Posts: 33
Downloads: 0
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#217 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
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I've posted the corrected version of the Passive sonar approach using sliderules and Iswas tutorial. The correction is very small - you may not even be able to see it
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#218 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#219 |
Canadian Wolf
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Nice to see you back playing the game Steve
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#220 |
Eternal Patrol
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Thanks, RDP. Not really 'playing' yet, as I'm busy fooling around with GWX2 and adding and changing things to my liking. Also working on my own little addition, which is taking a lot of time and research. Still, it's nice to sit at my own computer again while I'm typing this.
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“Never do anything you can't take back.” —Rocky Russo |
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#221 |
Eternal Patrol
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Hi, I'm back with questions.
I want to use the DIY version to have this along with the 6-Dials Simfeeling mod, and maybe the periscope tools as well, but Every time I read the instructions I get nervous. Is anyone actually using all this together, and how is it working? Secondly, I use GWX, but I would rather have the smaller 6x attack scope back. Will it work if I just use the regular U-jagd version, or will that mess everything up?
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“Never do anything you can't take back.” —Rocky Russo |
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#222 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
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Hi Sailor Steve
Don't be nervous! ![]() ![]() A couple of tips: make sure you still have the original unpacked files for both U-jagd and Sim feeling. If there's a foulup you can always just throw away what you've done and reinstall the mods again Secondly, make sure you've disabled both the relevant mods using JSGME before you start operating. Then remeber only make adjustments in the mod folders - never touch the main SH3/GWX install. Then just go for it. To answer the scope magnification question: U-jagd tools does not change the scope magnifications. The scope magnifications are as they were in SH3 (x6/x4) or GWX (X10/x4.5). This is the main difference with the different versions of U-jagd. The scales on the AOB finder are set to give the correct range for the appropriate magnification. If you wish to use x6/x4, then you must make these changes yourself using mini-tweeker. After that, the you must use the U-jagd_DIY kit. Otherwise you use the U-jagd1.3. seYou know what: just answer these two questions for me. Firstly, have you already reset the magnification back to x6/x4? Secondly, can you show me the link to the Simfeeling mod for GWX 2.0? If so, I'll make the mod for you and send it to you. It'll only take me 10 mins. joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#223 | |
Seaman
![]() Join Date: May 2001
Location: Sydney, Australia
Posts: 35
Downloads: 0
Uploads: 0
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I am trying to do the same with NYGM V2.6B!!! Will get there... |
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#224 | ||||||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#225 |
Seaman
![]() Join Date: May 2001
Location: Sydney, Australia
Posts: 35
Downloads: 0
Uploads: 0
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Sailor Steve.
I tried to re-add the 6 Dials and got massive errors due to the TDC this time. What did I change? The order I added entries into the menu_1024_768.ini. When I put all the new entries at the end, got an error on the Gyro Compass. Added the new entries this time at the end of the G3F section and got TDC errors. It seems that where you add has a bearing... |
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