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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
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Hitting q on an open tube should close it.
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#2 |
Sailor man
![]() Join Date: Jan 2008
Location: Connecticut
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I'm pretty sure it just said 'Tube opened!' again.
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
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It's on the sh4 fold out key list. Q - Open/Close tube. Plus I used it on my last patrol.
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#4 |
Sailor man
![]() Join Date: Jan 2008
Location: Connecticut
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I'll double check.
Maybe I should play with my reading glasses, too. :hmm: |
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#5 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
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Yep, Q open and closes selected tube. Try it you may like it.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#6 |
Samurai Navy
![]() Join Date: Apr 2005
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In the earlier versions, switching tubes closed the previous one. This no longer happens. However, diving below 99 feet closes all the tubes, as you're too deep to launch at that point.
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#7 |
Loader
![]() Join Date: Mar 2007
Posts: 86
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would be cool to also have a key mapped to have torp flooded before opening the torpedo door.
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#8 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
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![]() Quote:
Also as mentioned above, it will automatically close when you are too deep to fire, so if you open them all and have to dive deep to evade a DD, when you come back to periscope depth, you will have to reopen them. Peabody
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