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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
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I do believe I have let a Kpt go before to further his career but cannot remember loosing my boat
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#2 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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This has been raised numerous times.
Utilising the existing crew in a new career is easy - here's one thread where I explained the best way to do it... http://www.subsim.com/radioroom/showthread.php?p=403653 There's even instructions in the SH3Cmdr help file. ![]() However, replicating the sub and equipment that you ended the previous career with can potentially be the fiddly part. If the boat is stock standard, then there's no problem; when you start your new career you just select the same boat type and number and you are set. However, if you tweaked or upgraded any equipment, then you'll need to manually make changes to Basic.cfg before starting your new career. These changes are required to force SH3 to see your upgrades as standard on the new boat. OTTOMH to do it manually you need to open up your Careers_0.cfg file and query the *last* entry. Look for lines like this: Code:
SuperChargerUpg=-1 BatteriesUpg=1265 HydrophoneUpg=1270 SonarUpg=-1 RadarUpg=-1 RadarWarningReceiverUpg=-1 Decoy_LauncherUpg=-1 SnorkelUpg=-1 SonarCoatingsUpg=-1 RadarCoatingsUpg=-1 Then open Basic.cfg and look for the appropriate SUBMARINE_AMMO block (for both your boat type and year of new career) and scroll to you see the same lines. Plug your > -1 values into the corresponding lines in Basic.cfg (where they differ). This is potentially fiddly if you are not computer savvy nor understand the SH3 files and how they work. Accordingly, the usual disclaimers apply. ![]() FWIW I was intending to add this feature to SH3Cmdr a while ago, but found the equipment aspect just too boring. |
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#3 | |
Stowaway
Posts: n/a
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#4 | |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
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That was my regular way to move on in the war with my careers #7 to #12 ![]() (current #15 ![]() That's a nice way to get a boat full of trained battle veterans... I prefered the way: copy directory to a new commander clean up your personal record clean up log and patrol records clean up your lost officer in the crew (I made a paper checklist to remember all steps, but lost it ![]()
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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