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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Is it possible to add air groups to units like the Ise BB/CV or is it only possible on carriers.
Thanks, Miner. |
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#2 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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From RSRDC
[Unit] ClassName=BBIseConv 3DModelFileName=data/Sea/NBB_Ise2/NBB_Ise2 UnitType=11 MaxSpeed=25.6 Length=220 Width=31.6 Mast=50.1 Draft=9.5 Displacement=29990 RenownAwarded=1300 CrewComplement=1350 SurvivalRate=90 SurvivalPercentage=20 [AirGroup 1] StartDate=19380101 EndDate=19451231 Squadron1Class=FSF1M Squadron1No=2 |
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Of course you'll need to decide if you want to. The game engine doesn't deal with ship's air operations at all, it will just spawn planes. The BBs won't have to ever stop to recover their planes, etc.
As a result, If I put any at all, I'd tend to reduce the numbers from what was really carried. Perhaps one plane. I might be inclined to delete one of the planes on a cat in the eqp, too, since it will be in the air ![]() |
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#4 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Thanks guys
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