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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
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Quote:
![]() and of course I will have a curious look at it ![]() ![]()
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#2 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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Hi, I'm a little curious if it would be possible to configure this program to append the war diary rather than completely overwrite it? It may be impossible due to game mechanics, but from my examination of the files in the save game folder, I don't think that is the case.
The reason I ask is because I like the quality of tasking that is delivered in game... depending on the settings, its not too much of a spoiler, but still delievers something more than "go here for 24hrs and then your on your own"... and as such, I'd like the ability to recieve periodic updates (I know this would still be initiated by me outside of the game environment... at least without some major changes to the addon... but it would be nice over the course of a long patrol to get an intel update without erasing everything thats transpired beforehand. Any thoughts on this? Thanks, Greg |
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#3 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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I don't think that's possible, given the method how GEN handles the information and how it writes them into SH3.
The reall stopper here is SH3! The GEN data has to be written on the layers of the save-game and the campaign layer...among others! Which is read on start. There's no work-around there! ![]() I really wish it would be possible! I'm using GEN since the beginning and it's a must have for solid SH3 Gaming!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#4 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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Hmm, that does sound a little difficult, though, from what I can tell of the data files, it would be possible to append rather than overwrite with only a few added lines of code into the GEN program since most of the written data seems to be basically .txt files by a different name...
I wonder if anyone has ever thought to try some of this stuff using a decal or shell type program to get the missing functionality into the game. They are pretty common in simulations (when I play FS2004 alone I have at least 4 running on top of the game) because they use real time updating of game files along with some trickery to get the host program to accept the changes, and therefore allow for changes which would not normally be easy to display like real-time/real-world weather and outside of program communications. This all being said, I'm sure of two things. 1) Its gotta be possible to force a reload of SH3 data files without a game restart... I've not seen a single program ever where this wasn't possible through at least some method, no matter how complicated. 2) Finding out how to do it could take quite some time due to its complexity, which I think has been the major barrier to stopping this sort of developement. Though I will say that, considering the level of time and effort that have been put into many of the mods here, it should not be impossible to see in the future. Of course whether this proves never to happen because of the SH4 release, will have to be seen. Just some thoughts, Greg |
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#5 |
Electrician's Mate
![]() Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 135
Downloads: 211
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F.A.O. Global Explorer,
Hi, I use SH3Gen nearly all the time and have found the Takugis viewer quite useful, what does interest me though is the map you use for your BoB campaign, it seems more Hi-res than the standard map supplied with the viewer. and as you have it incorporated into your viewer I was wondering if it was available as a download somewhere? It does look kinda sexy. Thanks, Herr Trigger. |
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#6 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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http://www.shockwaveproductions.com/...8866&highlight= For the bob map I use a very detailed raster map, but it only covers the Bob TOW (Sh3gen uses vector shoreline data, and the coverage is global), there is also a non-conform projection in the Bob data, so for this and other reasons the two cannot be merged. In case you play Battle of Britain II WoV yourself (I highly recommend that game), take note that my raster map is now incorporated into the BDG 2.07 patch, so you might as well download that and use the map in game (without the GIS features of course): http://www.shockwaveproductions.com/...pic.php?t=9303 @treblesum81: I had previously thought about making the updates persistent - so that Sh3Gen can interpret and connect updates - but this would have meant a lot of overhead and complexity and would have in the end confused many people, so I sticked with the much more robust approach of always repleacing the map update with a new one. Another approach I have been thinking about would have been to build Sh3Gen on top of radio messages (i.e. radio messages are generated at the beginning of your patrol) and leave the War Diary altogether alone. this could have worked much better in many respects. Unfortunately it's now a bit too late to redo Sh3Gen but the lessons are learnt and hopefully there will be new sims we can work on in the future .. Thanks for all suggestions, hopefully there will be a next project I could incorporate this in .. maybe.
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#7 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
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You've got a good idea there actually... What if you were to give the option to either output the info to the war diary (intial intel recieved from BdU at patrol departure) or to out put them as messages that would be recieved a few mins after loading (from my understanding of the way radio messages work, that would only entail inserting them into the proper location of the messages_en.cfg... I think) which would simulate updated tasking or reciept of new intel?
Just a thought. This way you'd be able to add some improved functionality to this great mod without having to completely rewrite it. And from what I can tell adding this sort of thing would be fairly easy from a programming point of view as it wouldn't require all that much additional code. Though, I would think there is a way to make these sort of events happen in real time between the game and the mod.... hey, if the game can display dynamic data in real time through the manipulation of certain files, it should be possible for us to do it to, but I digress again.... Anyway, I guess let me know what you think of this idea. I really only press the issue because patrols can last for quite some time, and having the ability to get new and dynamic direction from BdU (SH3 GEN) would be a great improvement to the game environment. Thanks, Greg |
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